- Created a demo that can handle multiple fonts and command line options.
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diff --git a/demo/FTGLMFontDemo.cpp b/demo/FTGLMFontDemo.cpp
new file mode 100644
index 0000000..909abbd
--- /dev/null
+++ b/demo/FTGLMFontDemo.cpp
@@ -0,0 +1,615 @@
+#ifdef __APPLE_CC__
+ #include <GLUT/glut.h>
+#else
+ #include <GL/glut.h>
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "tb.h"
+
+#include "FTGLExtrdFont.h"
+#include "FTGLOutlineFont.h"
+#include "FTGLPolygonFont.h"
+#include "FTGLTextureFont.h"
+#include "FTGLPixmapFont.h"
+#include "FTGLBitmapFont.h"
+#include "FTSimpleLayout.h"
+
+// YOU'LL PROBABLY WANT TO CHANGE THESE
+#ifdef __linux__
+ char *defaultFonts[] = { "/usr/share/fonts/truetype/arial.ttf" };
+ const int NumDefaultFonts = 1;
+#endif
+#ifdef __APPLE_CC__
+ //#define FONT_FILE "/Users/henry/Development/PROJECTS/FTGL/ftglcvs/FTGL/test/arial.ttf"
+ char *defaultFonts[] = { "/System/Library/Fonts/Helvetica.dfont","/System/Library/Fonts/Geneva.dfont" };
+ const int NumDefaultFonts = 2;
+#endif
+#ifdef WIN32
+ char *defaultFonts[] = { "C:\\WINNT\\Fonts\\arial.ttf" };
+ const int NumDefaultFonts = 1;
+#endif
+#ifndef FONT_FILE
+ #define FONT_FILE 0
+#endif
+
+/* Set this to 1 to build a Mac os app (ignore the command line args). */
+#ifndef IGNORE_ARGV
+ #define IGNORE_ARGV 0
+#endif /* IGNORE_ARGV */
+
+#define EDITING 1
+#define INTERACTIVE 2
+
+#define FTGL_BITMAP 0
+#define FTGL_PIXMAP 1
+#define FTGL_OUTLINE 2
+#define FTGL_POLYGON 3
+#define FTGL_EXTRUDE 4
+#define FTGL_TEXTURE 5
+const int NumStyles = 6;
+
+char **fontfiles;
+int current_font = FTGL_EXTRUDE;
+
+GLint w_win = 640, h_win = 480;
+int mode = INTERACTIVE;
+int carat = 0;
+
+FTSimpleLayout simpleLayout;
+FTLayout *layouts[] = { &simpleLayout, NULL};
+int currentLayout = 0;
+const int NumLayouts = 2;
+
+const float InitialLineLength = 300.0f;
+
+const float OX = -100;
+const float OY = 200;
+
+//wchar_t myString[16] = { 0x6FB3, 0x9580};
+char myString[4096];
+
+int totalFonts;
+static FTFont** fonts;
+static FTGLPixmapFont* infoFont;
+
+void SetCamera(void);
+
+inline int GetStyle()
+ { return(current_font%NumStyles); }
+inline int GetFace()
+ { return(current_font/NumStyles); }
+
+void setUpLighting()
+{
+ // Set up lighting.
+ float light1_ambient[4] = { 1.0, 1.0, 1.0, 1.0 };
+ float light1_diffuse[4] = { 1.0, 0.9, 0.9, 1.0 };
+ float light1_specular[4] = { 1.0, 0.7, 0.7, 1.0 };
+ float light1_position[4] = { -1.0, 1.0, 1.0, 0.0 };
+ glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular);
+ glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
+ glEnable(GL_LIGHT1);
+
+ float light2_ambient[4] = { 0.2, 0.2, 0.2, 1.0 };
+ float light2_diffuse[4] = { 0.9, 0.9, 0.9, 1.0 };
+ float light2_specular[4] = { 0.7, 0.7, 0.7, 1.0 };
+ float light2_position[4] = { 1.0, -1.0, -1.0, 0.0 };
+ glLightfv(GL_LIGHT2, GL_AMBIENT, light2_ambient);
+ glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse);
+ glLightfv(GL_LIGHT2, GL_SPECULAR, light2_specular);
+ glLightfv(GL_LIGHT2, GL_POSITION, light2_position);
+// glEnable(GL_LIGHT2);
+
+ float front_emission[4] = { 0.3, 0.2, 0.1, 0.0 };
+ float front_ambient[4] = { 0.2, 0.2, 0.2, 0.0 };
+ float front_diffuse[4] = { 0.95, 0.95, 0.8, 0.0 };
+ float front_specular[4] = { 0.6, 0.6, 0.6, 0.0 };
+ glMaterialfv(GL_FRONT, GL_EMISSION, front_emission);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, front_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 16.0);
+ glColor4fv(front_diffuse);
+
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
+ glEnable(GL_CULL_FACE);
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+
+ glEnable(GL_LIGHTING);
+ glShadeModel(GL_SMOOTH);
+}
+
+
+void setUpFonts(int numFontFiles)
+{
+ /* The total number of fonts is styles * faces */
+ totalFonts = numFontFiles*NumStyles;
+
+ /* Allocate an array to hold all fonts */
+ fonts = new (FTFont *)[totalFonts];
+
+ for (int faceIdx = 0;faceIdx < numFontFiles;faceIdx++)
+ {
+ fonts[faceIdx*NumStyles + FTGL_BITMAP] = new FTGLBitmapFont( fontfiles[faceIdx] );
+ fonts[faceIdx*NumStyles + FTGL_PIXMAP] = new FTGLPixmapFont( fontfiles[faceIdx] );
+ fonts[faceIdx*NumStyles + FTGL_OUTLINE] = new FTGLOutlineFont( fontfiles[faceIdx] );
+ fonts[faceIdx*NumStyles + FTGL_POLYGON] = new FTGLPolygonFont( fontfiles[faceIdx] );
+ fonts[faceIdx*NumStyles + FTGL_EXTRUDE] = new FTGLExtrdFont( fontfiles[faceIdx] );
+ fonts[faceIdx*NumStyles + FTGL_TEXTURE] = new FTGLTextureFont( fontfiles[faceIdx] );
+
+ for( int x = 0; x < NumStyles; ++x)
+ {
+ int fontIdx = faceIdx*NumStyles + x;
+
+ if( fonts[fontIdx]->Error())
+ {
+ fprintf( stderr, "Failed to open font %s\n", fontfiles[faceIdx] );
+ exit(1);
+ }
+
+ if( !fonts[fontIdx]->FaceSize( 24))
+ {
+ fprintf( stderr, "Failed to set size\n");
+ exit(1);
+ }
+
+ fonts[fontIdx]->Depth(20);
+
+ fonts[fontIdx]->CharMap(ft_encoding_unicode);
+ }
+ } /* Instantiate and configure named fonts (for faceIdx) */
+
+ infoFont = new FTGLPixmapFont( fontfiles[0]);
+
+ if( infoFont->Error())
+ {
+ fprintf( stderr, "Failed to open font %s\n", fontfiles[0]);
+ exit(1);
+ }
+
+ infoFont->FaceSize( 18);
+
+ strcpy(myString,"OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
+}
+
+
+void renderFontmetrics()
+{
+ float x1, y1, z1, x2, y2, z2;
+ if (layouts[currentLayout]) {
+ layouts[currentLayout]->BBox(myString, x1, y1, z1, x2, y2, z2);
+ } else {
+ fonts[current_font]->BBox( myString, x1, y1, z1, x2, y2, z2);
+ } /* If there is a layout use it to compute the bbox, otherwise query as a string (if/else layouts[]) */
+
+ // Draw the bounding box
+ glDisable( GL_LIGHTING);
+ glDisable( GL_TEXTURE_2D);
+ glEnable( GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE); // GL_ONE_MINUS_SRC_ALPHA
+
+ glColor3f( 0.0, 1.0, 0.0);
+ // Draw the front face
+ glBegin( GL_LINE_LOOP);
+ glVertex3f( x1, y1, z1);
+ glVertex3f( x1, y2, z1);
+ glVertex3f( x2, y2, z1);
+ glVertex3f( x2, y1, z1);
+ glEnd();
+ // Draw the back face
+ if( (GetStyle() == FTGL_EXTRUDE) && (z1 != z2))
+ {
+ glBegin( GL_LINE_LOOP);
+ glVertex3f( x1, y1, z2);
+ glVertex3f( x1, y2, z2);
+ glVertex3f( x2, y2, z2);
+ glVertex3f( x2, y1, z2);
+ glEnd();
+ // Join the faces
+ glBegin( GL_LINES);
+ glVertex3f( x1, y1, z1);
+ glVertex3f( x1, y1, z2);
+
+ glVertex3f( x1, y2, z1);
+ glVertex3f( x1, y2, z2);
+
+ glVertex3f( x2, y2, z1);
+ glVertex3f( x2, y2, z2);
+
+ glVertex3f( x2, y1, z1);
+ glVertex3f( x2, y1, z2);
+ glEnd();
+ }
+
+ if (!layouts[currentLayout]) {
+ /* There is no layout. Draw the baseline, Ascender and Descender */
+ glBegin( GL_LINES);
+ glColor3f( 0.0, 0.0, 1.0);
+ glVertex3f( 0.0, 0.0, 0.0);
+ glVertex3f( fonts[current_font]->Advance( myString), 0.0, 0.0);
+ glVertex3f( 0.0, fonts[current_font]->Ascender(), 0.0);
+ glVertex3f( 0.0, fonts[current_font]->Descender(), 0.0);
+ glEnd();
+ } else if (layouts[currentLayout] && (dynamic_cast <FTSimpleLayout *>(layouts[currentLayout]))) {
+ float lineWidth = ((FTSimpleLayout *)layouts[currentLayout])->GetLineLength();
+
+ /* The layout is a simple layout. Render guides that mark the edges of the wrap region */
+ glColor3f(0.5,1.0,1.0);
+ glBegin( GL_LINES);
+ glVertex3f( 0, 10000, 0);
+ glVertex3f( 0,-10000, 0);
+ glVertex3f( lineWidth, 10000, 0);
+ glVertex3f( lineWidth,-10000, 0);
+ glEnd();
+ } /* Render layout specific metrics (if/elseif layouts[currentLayout]) */
+
+
+ // Draw the origin
+ glColor3f( 1.0, 0.0, 0.0);
+ glPointSize( 5.0);
+ glBegin( GL_POINTS);
+ glVertex3f( 0.0, 0.0, 0.0);
+ glEnd();
+}
+
+
+void renderFontInfo()
+{
+ glMatrixMode( GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, w_win, 0, h_win);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // draw mode
+ glColor3f( 1.0, 1.0, 1.0);
+ glRasterPos2f( 20.0f , h_win - ( 20.0f + infoFont->Ascender()));
+
+ switch( mode)
+ {
+ case EDITING:
+ infoFont->Render("Edit Mode");
+ break;
+ case INTERACTIVE:
+ break;
+ }
+
+ // draw font type
+ glRasterPos2i( 20 , 20);
+ switch(GetStyle())
+ {
+ case FTGL_BITMAP:
+ infoFont->Render("Bitmap Font");
+ break;
+ case FTGL_PIXMAP:
+ infoFont->Render("Pixmap Font");
+ break;
+ case FTGL_OUTLINE:
+ infoFont->Render("Outline Font");
+ break;
+ case FTGL_POLYGON:
+ infoFont->Render("Polygon Font");
+ break;
+ case FTGL_EXTRUDE:
+ infoFont->Render("Extruded Font");
+ break;
+ case FTGL_TEXTURE:
+ infoFont->Render("Texture Font");
+ break;
+ }
+
+ glRasterPos2f( 20.0f , 20.0f + infoFont->Ascender() - infoFont->Descender());
+ infoFont->Render(fontfiles[GetFace()]);
+
+ if (layouts[currentLayout] && (dynamic_cast <FTSimpleLayout *>(layouts[currentLayout]))) {
+ glRasterPos2f( 20.0f , 20.0f + 2*(infoFont->Ascender() - infoFont->Descender()));
+ switch (((FTSimpleLayout *)layouts[currentLayout])->GetAlignment()) {
+ case FTSimpleLayout::ALIGN_LEFT: infoFont->Render("Align Left"); break;
+ case FTSimpleLayout::ALIGN_RIGHT: infoFont->Render("Align Right"); break;
+ case FTSimpleLayout::ALIGN_CENTER: infoFont->Render("Align Center"); break;
+ case FTSimpleLayout::ALIGN_JUST: infoFont->Render("Align Justified"); break;
+ } /* Output the alignment mode of the layout (switch GetAlignment()) */
+ } /* If the current layout is a simple layout output the alignemnt mode (if layouts[currentLayout]) */
+}
+
+void do_display (void)
+{
+ switch( GetStyle() )
+ {
+ case FTGL_BITMAP:
+ case FTGL_PIXMAP:
+ case FTGL_OUTLINE:
+ break;
+ case FTGL_POLYGON:
+ glDisable( GL_BLEND);
+ setUpLighting();
+ break;
+ case FTGL_EXTRUDE:
+ glEnable( GL_DEPTH_TEST);
+ glDisable( GL_BLEND);
+ setUpLighting();
+ break;
+ case FTGL_TEXTURE:
+ glEnable( GL_TEXTURE_2D);
+ glDisable( GL_DEPTH_TEST);
+ setUpLighting();
+ glNormal3f( 0.0, 0.0, 1.0);
+ break;
+
+ }
+
+ glColor3f( 1.0, 1.0, 1.0);
+// If you do want to switch the color of bitmaps rendered with glBitmap,
+// you will need to explicitly call glRasterPos (or its ilk) to lock
+// in a changed current color.
+
+ if (layouts[currentLayout])
+ {
+ layouts[currentLayout]->Render(myString);
+ }
+ else
+ {
+ fonts[current_font]->Render( myString);
+ } /* If there is an active layout use it to render the font (if/else layouts[currentLayout]) */
+
+ renderFontmetrics();
+ renderFontInfo();
+}
+
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ SetCamera();
+
+ switch( GetStyle())
+ {
+ case FTGL_BITMAP:
+ case FTGL_PIXMAP:
+ glRasterPos2i((long)( w_win / 2 + OX),(long)( h_win / 2 + OY));
+ glTranslatef(w_win / 2 + OX,h_win / 2 + OY, 0.0);
+ break;
+ case FTGL_OUTLINE:
+ case FTGL_POLYGON:
+ case FTGL_EXTRUDE:
+ case FTGL_TEXTURE:
+ glTranslatef(OX,OY,0);
+ tbMatrix();
+ break;
+ }
+
+ glPushMatrix();
+
+ do_display();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+void myinit( int numFontFiles)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClearColor( 0.13, 0.17, 0.32, 0.0);
+ glColor3f( 1.0, 1.0, 1.0);
+
+ glEnable( GL_CULL_FACE);
+ glFrontFace( GL_CCW);
+
+ glEnable( GL_DEPTH_TEST);
+
+ glEnable( GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset( 1.0, 1.0); // ????
+
+ SetCamera();
+
+ tbInit(GLUT_LEFT_BUTTON);
+ tbAnimate( GL_FALSE);
+
+ setUpFonts( numFontFiles);
+
+ /* Configure the simple layout */
+ simpleLayout.SetLineLength(InitialLineLength);
+ simpleLayout.SetFont(fonts[current_font]);
+}
+
+
+void parsekey(unsigned char key, int x, int y)
+{
+ switch (key)
+ {
+ case 27: exit(0); break;
+ case 13:
+ if( mode == EDITING)
+ {
+ mode = INTERACTIVE;
+ }
+ else
+ {
+ mode = EDITING;
+ carat = 0;
+ }
+ break;
+ case '\t':
+ if (layouts[currentLayout] && (dynamic_cast <FTSimpleLayout *>(layouts[currentLayout]))) {
+ FTSimpleLayout *simpleLayout = (FTSimpleLayout *)layouts[currentLayout];
+ switch (simpleLayout->GetAlignment()) {
+ case FTSimpleLayout::ALIGN_LEFT: simpleLayout->SetAlignment(FTSimpleLayout::ALIGN_RIGHT); break;
+ case FTSimpleLayout::ALIGN_RIGHT: simpleLayout->SetAlignment(FTSimpleLayout::ALIGN_CENTER); break;
+ case FTSimpleLayout::ALIGN_CENTER: simpleLayout->SetAlignment(FTSimpleLayout::ALIGN_JUST); break;
+ case FTSimpleLayout::ALIGN_JUST: simpleLayout->SetAlignment(FTSimpleLayout::ALIGN_LEFT); break;
+ } /* Decrement the layout (switch GetAlignemnt()) */
+ } /* If the current layout is a simple layout change it's alignment properties (if simpleLayout) */
+ break;
+ default:
+ if( mode == INTERACTIVE)
+ {
+ myString[0] = key;
+ myString[1] = 0;
+ break;
+ }
+ else
+ {
+ myString[carat] = key;
+ myString[carat + 1] = 0;
+ carat = carat > 2000 ? 2000 : ++carat;
+ }
+ }
+
+ glutPostRedisplay();
+
+}
+
+void parseSpecialKey(int key, int x, int y)
+{
+ FTSimpleLayout *simpleLayout = NULL;
+ if (layouts[currentLayout] && (dynamic_cast <FTSimpleLayout *>(layouts[currentLayout]))) {
+ simpleLayout = (FTSimpleLayout *)layouts[currentLayout];
+ } /* If the currentLayout is a simple layout store a pointer in simpleLayout (if layouts[currentLayout]) */
+
+ switch (key)
+ {
+ case GLUT_KEY_UP:
+ current_font = (GetFace()*NumStyles + ( current_font + 1)%NumStyles)%totalFonts;
+ break;
+ case GLUT_KEY_DOWN:
+ current_font = (GetFace()*NumStyles + ( current_font + NumStyles - 1)%NumStyles)%totalFonts;
+ break;
+ case GLUT_KEY_LEFT:
+ fonts[current_font]->FaceSize(fonts[current_font]->FaceSize() - 1);
+ break;
+ case GLUT_KEY_RIGHT:
+ fonts[current_font]->FaceSize(fonts[current_font]->FaceSize() + 1);
+ break;
+ case GLUT_KEY_PAGE_UP:
+ current_font = ( current_font + NumStyles)%totalFonts;
+ break;
+ case GLUT_KEY_PAGE_DOWN:
+ current_font = ( current_font + totalFonts - NumStyles)%totalFonts;
+ break;
+ case GLUT_KEY_HOME:
+ currentLayout = (currentLayout + 1)%NumLayouts;
+ break;
+ case GLUT_KEY_END:
+ currentLayout = (currentLayout + NumLayouts - 1)%NumLayouts;
+ break;
+ case GLUT_KEY_F1:
+ case GLUT_KEY_F10:
+ /* If the current layout is simple decrement its line length */
+ if (simpleLayout) simpleLayout->SetLineLength(simpleLayout->GetLineLength() - 10.0f);
+ break;
+ case GLUT_KEY_F2:
+ case GLUT_KEY_F11:
+ /* If the current layout is simple increment its line length */
+ if (simpleLayout) simpleLayout->SetLineLength(simpleLayout->GetLineLength() + 10.0f);
+ break;
+ }
+
+ if (simpleLayout) {
+ simpleLayout->SetFont(fonts[current_font]);
+ } /* If the current layout is a simple layout update it's font (if simpleLayout) */
+
+ glutPostRedisplay();
+}
+
+
+void motion(int x, int y)
+{
+ tbMotion( x, y);
+}
+
+void mouse(int button, int state, int x, int y)
+{
+ tbMouse( button, state, x, y);
+}
+
+void myReshape(int w, int h)
+{
+ glMatrixMode (GL_MODELVIEW);
+ glViewport (0, 0, w, h);
+ glLoadIdentity();
+
+ w_win = w;
+ h_win = h;
+ SetCamera();
+
+ tbReshape(w_win, h_win);
+}
+
+void SetCamera(void)
+{
+ switch( GetStyle())
+ {
+ case FTGL_BITMAP:
+ case FTGL_PIXMAP:
+ glMatrixMode( GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, w_win, 0, h_win);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ break;
+ case FTGL_OUTLINE:
+ case FTGL_POLYGON:
+ case FTGL_EXTRUDE:
+ case FTGL_TEXTURE:
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective( 90, (float)w_win / (float)h_win, 1, 1000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, (float)h_win / 2.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+ break;
+ }
+}
+
+
+int main(int argc, char *argv[])
+{
+ int numFontFiles;
+
+ if ((argc >= 2) && !IGNORE_ARGV)
+ {
+ fontfiles = argv + 1;
+ numFontFiles = argc - 1;
+ }
+ else
+ {
+ fontfiles = defaultFonts;
+ numFontFiles = NumDefaultFonts;
+ }
+
+ if (!fontfiles[0])
+ {
+ fprintf(stderr, "At least one font file must be specified on the command line\n");
+ exit(1);
+ }
+
+ glutInit( &argc, argv);
+ glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE);
+ glutInitWindowPosition(50, 50);
+ glutInitWindowSize( w_win, h_win);
+ glutCreateWindow("FTGL TEST");
+ glutDisplayFunc(display);
+ glutKeyboardFunc(parsekey);
+ glutSpecialFunc(parseSpecialKey);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
+ glutReshapeFunc(myReshape);
+ glutIdleFunc(display);
+
+ myinit( numFontFiles);
+
+ glutMainLoop();
+
+ return 0;
+}