include/FTTextureGlyph.h


Log

Author Commit Date CI Message
henry d58c7be1 2001-11-12T22:28:36 Refactored texture fonts to ba able to load glyphs on the fly...uses glTexSubImage2D. They are now more in line with the rest of the fonts.
henry 82ec4afe 2001-10-29T20:09:59 Minor changes to fix some implicit type conversions
henry 25e3956a 2001-10-28T04:05:48 Got rid of the static and moved the glBegin/glEnd pairs
henry 43ab685b 2001-10-25T20:53:33 Added a note about replacing activeTextureID
henry 90dbbac7 2001-10-14T21:52:24 Updated comments
henry 9f60f535 2001-10-10T21:59:02 Added FTGL_EXPORT to class declarations for the windows port
henry c704216e 2001-09-16T21:49:52 Removed glyph index parameter from c_stor (see FTGlyph) and updated comments
henry e8949db4 2001-08-27T21:29:21 Minor change. Changed arg name in Render()
henry e62d68b3 2001-08-20T22:51:21 Started being more strict with types eg integer indices and sizes are now unsigned.
henry 9f030717 2001-08-19T22:43:50 Major change to enable multiple textures. If all the glyphs for a given face and size don't fit within the max texture size we now create as many textures as required and switch automatically when rendering.
henry 18dd271e 2001-08-05T21:44:40 Made render() arg const. Initialisation list.
henry 4cd99a38 2001-07-30T02:24:24 Rewrote the way the raster positon is set. The position is now kept in an FT_Vector called pen and pas into the glyphs, rather than the glyph calculating it's on raster position.
henry 019af0d2 2001-07-26T05:11:34 This commit was generated by cvs2svn to compensate for changes in r2, which included commits to RCS files with non-trunk default branches.