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d58c7be1
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2001-11-12T22:28:36
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Refactored texture fonts to ba able to load glyphs on the fly...uses glTexSubImage2D. They are now more in line with the rest of the fonts.
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82ec4afe
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2001-10-29T20:09:59
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Minor changes to fix some implicit type conversions
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25e3956a
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2001-10-28T04:05:48
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Got rid of the static and moved the glBegin/glEnd pairs
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43ab685b
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2001-10-25T20:53:33
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Added a note about replacing activeTextureID
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90dbbac7
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2001-10-14T21:52:24
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Updated comments
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9f60f535
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2001-10-10T21:59:02
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Added FTGL_EXPORT to class declarations for the windows port
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c704216e
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2001-09-16T21:49:52
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Removed glyph index parameter from c_stor (see FTGlyph) and updated comments
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e8949db4
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2001-08-27T21:29:21
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Minor change. Changed arg name in Render()
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e62d68b3
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2001-08-20T22:51:21
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Started being more strict with types eg integer indices and sizes are now unsigned.
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9f030717
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2001-08-19T22:43:50
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Major change to enable multiple textures. If all the glyphs for a given face and size don't fit within the max texture size we now create as many textures as required and switch automatically when rendering.
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18dd271e
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2001-08-05T21:44:40
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Made render() arg const. Initialisation list.
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4cd99a38
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2001-07-30T02:24:24
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Rewrote the way the raster positon is set. The position is now kept in an FT_Vector called pen and pas into the glyphs, rather than the glyph calculating it's on raster position.
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019af0d2
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2001-07-26T05:11:34
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This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
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