#ifndef __FTGLTextureFont
#define __FTGLTextureFont
#include "FTFont.h"
#include "FTGL.h"
class FTTextureGlyph;
class FTGLTextureFont : public FTFont
{
public:
// methods
FTGLTextureFont();
~FTGLTextureFont();
bool TextureSize() const { return textureSize;}
void render( const char* string);
private:
// attributes
FTTextureGlyph* tempGlyph;
long maxTextSize;
int textureSize;
unsigned long glTextureID;
unsigned char* textMem;
int glyphHeight;
int glyphWidth;
int horizGlyphs;
int vertGlyphs;
int padding;
// methods
bool MakeGlyphList();
bool CreateTexture();
};
#endif