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kc3-lang/ftgl/include/FTGLTextureFont.h

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  • Author : henry
    Date : 2002-12-20 22:18:52
    Hash : 1310209b
    Message : Removed comments and makeGlyphList function

  • include/FTGLTextureFont.h
  • #ifndef     __FTGLTextureFont__
    #define     __FTGLTextureFont__
    
    #include "FTFont.h"
    #include "FTGL.h"
    
    class FTTextureGlyph;
    
    
    /**
     * FTGLTextureFont is a specialisation of the FTFont class for handling
     * Texture mapped fonts
     *
     * @see     FTFont
     */
    class  FTGL_EXPORT FTGLTextureFont : public FTFont
    {
        public:
            /**
             * Open and read a font file. Sets Error flag.
             *
             * @param fontname  font file name.
             */
            FTGLTextureFont( const char* fontname);
            
            /**
             * Open and read a font from a buffer in memory. Sets Error flag.
             *
             * @param pBufferBytes  the in-memory buffer
             * @param bufferSizeInBytes  the length of the buffer in bytes
             */
            FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
            
            /**
             * Destructor
             */
            virtual ~FTGLTextureFont();
            
            /**
             * Get the total width of the texture that holds this font
             */
            GLsizei TextureWidth() const { return textureWidth;}
            
            /**
             * Get the total height of the texture that holds this font
             */
            GLsizei TextureHeight() const { return textureHeight;}
            
            /**
             * Renders a string of characters
             * 
             * @param string    'C' style string to be output.   
             */
            virtual void Render( const char* string);
            
            /**
             * Renders a string of characters
             * 
             * @param string    wchar_t string to be output.     
             */
            virtual void Render( const wchar_t* string);
    
            
        private:
            /**
             * Construct a FTTextureGlyph.
             *
             * @param g The glyph index NOT the char code.
             * @return  An FTTextureGlyph or <code>null</code> on failure.
             */
            inline virtual FTGlyph* MakeGlyph( unsigned int g);
                    
            /**
             * Get the size of a block of memory required to layout the glyphs
             *
             * Calculates a width and height based on the glyph sizes and the
             * number of glyphs. It over estimates.
             */
            inline void CalculateTextureSize();
    
            /**
             * Creates a 'blank' OpenGL texture object.
             *
             * The format is GL_ALPHA and the params are
             * GL_TEXTURE_WRAP_S = GL_CLAMP
             * GL_TEXTURE_WRAP_T = GL_CLAMP
             * GL_TEXTURE_MAG_FILTER = GL_LINEAR
             * GL_TEXTURE_MIN_FILTER = GL_LINEAR
             * Note that mipmapping is NOT used
             */
            inline GLuint CreateTexture();
            
            /**
             * The maximum texture dimension on this OpenGL implemetation
             */
            GLsizei maxTextSize;
            
            /**
             * The minimum texture width required to hold the glyphs
             */
            GLsizei textureWidth;
            
            /**
             * The minimum texture height required to hold the glyphs
             */
            GLsizei textureHeight;
            
            /**
             *An array of texture ids
             */
            GLuint glTextureID[128];
            
            /**
             * The number of textures required to hold the glyphs
             */
            unsigned int numTextures;
    
            /**
             * The memory where the textures are built before being transferred 
             * to OpenGL
             */
            unsigned char* textMem;
            
            /**
             * The max height for glyphs in the current font
             */
            int glyphHeight;
    
            /**
             * The max width for glyphs in the current font
             */
            int glyphWidth;
    
            /**
             * A value to be added to the height and width to ensure that
             * glyphs don't overlap in the texture
             */
            unsigned int padding;
            
            /**
             *
             */
             unsigned int numGlyphs;
            
            /**
             */
            unsigned int remGlyphs;
    
            /**
             */
            int xOffset;
    
            /**
             */
            int yOffset;
    
    };
    
    
    #endif // __FTGLTextureFont__