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kc3-lang/ftgl/src/FTFont/FTTextureFont.cpp

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  • Author : sammy
    Date : 2008-05-11 11:28:08
    Hash : 20ac99b1
    Message : * FTFont::Advance(), FTFont::Render() and FTFont::BBox() are now far more powerful, allowing for substring display and extra spacing between characters.

  • src/FTFont/FTTextureFont.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include <cassert>
    #include <string> // For memset
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    
    #include "../FTGlyph/FTTextureGlyphImpl.h"
    #include "./FTTextureFontImpl.h"
    
    
    //
    //  FTTextureFont
    //
    
    
    FTTextureFont::FTTextureFont(char const *fontFilePath) :
        FTFont(new FTTextureFontImpl(this, fontFilePath))
    {}
    
    
    FTTextureFont::FTTextureFont(const unsigned char *pBufferBytes,
                                 size_t bufferSizeInBytes) :
        FTFont(new FTTextureFontImpl(this, pBufferBytes, bufferSizeInBytes))
    {}
    
    
    FTTextureFont::~FTTextureFont()
    {}
    
    
    FTGlyph* FTTextureFont::MakeGlyph(FT_GlyphSlot ftGlyph)
    {
        FTTextureFontImpl *myimpl = dynamic_cast<FTTextureFontImpl *>(impl);
        if(!myimpl)
        {
            return NULL;
        }
    
        return myimpl->MakeGlyphImpl(ftGlyph);
    }
    
    
    //
    //  FTTextureFontImpl
    //
    
    
    static inline GLuint NextPowerOf2(GLuint in)
    {
         in -= 1;
    
         in |= in >> 16;
         in |= in >> 8;
         in |= in >> 4;
         in |= in >> 2;
         in |= in >> 1;
    
         return in + 1;
    }
    
    
    FTTextureFontImpl::FTTextureFontImpl(FTFont *ftFont, const char* fontFilePath)
    :   FTFontImpl(ftFont, fontFilePath),
        maximumGLTextureSize(0),
        textureWidth(0),
        textureHeight(0),
        glyphHeight(0),
        glyphWidth(0),
        padding(3),
        xOffset(0),
        yOffset(0)
    {
        remGlyphs = numGlyphs = face.GlyphCount();
    }
    
    
    FTTextureFontImpl::FTTextureFontImpl(FTFont *ftFont,
                                         const unsigned char *pBufferBytes,
                                         size_t bufferSizeInBytes)
    :   FTFontImpl(ftFont, pBufferBytes, bufferSizeInBytes),
        maximumGLTextureSize(0),
        textureWidth(0),
        textureHeight(0),
        glyphHeight(0),
        glyphWidth(0),
        padding(3),
        xOffset(0),
        yOffset(0)
    {
        remGlyphs = numGlyphs = face.GlyphCount();
    }
    
    
    FTTextureFontImpl::~FTTextureFontImpl()
    {
        if(textureIDList.size())
        {
            glDeleteTextures((GLsizei)textureIDList.size(),
                             (const GLuint*)&textureIDList[0]);
        }
    }
    
    
    FTGlyph* FTTextureFontImpl::MakeGlyphImpl(FT_GlyphSlot ftGlyph)
    {
        glyphHeight = static_cast<int>(charSize.Height() + 0.5);
        glyphWidth = static_cast<int>(charSize.Width() + 0.5);
    
        if(glyphHeight < 1) glyphHeight = 1;
        if(glyphWidth < 1) glyphWidth = 1;
    
        if(textureIDList.empty())
        {
            textureIDList.push_back(CreateTexture());
            xOffset = yOffset = padding;
        }
    
        if(xOffset > (textureWidth - glyphWidth))
        {
            xOffset = padding;
            yOffset += glyphHeight;
    
            if(yOffset > (textureHeight - glyphHeight))
            {
                textureIDList.push_back(CreateTexture());
                yOffset = padding;
            }
        }
    
        FTTextureGlyph* tempGlyph = new FTTextureGlyph(ftGlyph, textureIDList[textureIDList.size() - 1],
                                                        xOffset, yOffset, textureWidth, textureHeight);
        xOffset += static_cast<int>(tempGlyph->BBox().Upper().X() - tempGlyph->BBox().Lower().X() + padding + 0.5);
    
        --remGlyphs;
    
        return tempGlyph;
    }
    
    
    void FTTextureFontImpl::CalculateTextureSize()
    {
        if(!maximumGLTextureSize)
        {
            maximumGLTextureSize = 1024;
            glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&maximumGLTextureSize);
            assert(maximumGLTextureSize); // If you hit this then you have an invalid OpenGL context.
        }
    
        textureWidth = NextPowerOf2((remGlyphs * glyphWidth) + (padding * 2));
        textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth;
    
        int h = static_cast<int>((textureWidth - (padding * 2)) / glyphWidth + 0.5);
    
        textureHeight = NextPowerOf2(((numGlyphs / h) + 1) * glyphHeight);
        textureHeight = textureHeight > maximumGLTextureSize ? maximumGLTextureSize : textureHeight;
    }
    
    
    GLuint FTTextureFontImpl::CreateTexture()
    {
        CalculateTextureSize();
    
        int totalMemory = textureWidth * textureHeight;
        unsigned char* textureMemory = new unsigned char[totalMemory];
        memset(textureMemory, 0, totalMemory);
    
        GLuint textID;
        glGenTextures(1, (GLuint*)&textID);
    
        glBindTexture(GL_TEXTURE_2D, textID);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    
        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight,
                     0, GL_ALPHA, GL_UNSIGNED_BYTE, textureMemory);
    
        delete [] textureMemory;
    
        return textID;
    }
    
    
    bool FTTextureFontImpl::FaceSize(const unsigned int size, const unsigned int res)
    {
        if(!textureIDList.empty())
        {
            glDeleteTextures((GLsizei)textureIDList.size(), (const GLuint*)&textureIDList[0]);
            textureIDList.clear();
            remGlyphs = numGlyphs = face.GlyphCount();
        }
    
        return FTFontImpl::FaceSize(size, res);
    }
    
    
    template <typename T>
    inline FTPoint FTTextureFontImpl::RenderI(const T* string, const int len,
                                              FTPoint position, FTPoint spacing,
                                              int renderMode)
    {
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
    
        FTTextureGlyphImpl::ResetActiveTexture();
    
        return FTFontImpl::Render(string, len, position, spacing, renderMode);
    }
    
    
    FTPoint FTTextureFontImpl::Render(const char * string, const int len,
                                      FTPoint position, FTPoint spacing,
                                      int renderMode)
    {
        return RenderI(string, len, position, spacing, renderMode);
    }
    
    
    FTPoint FTTextureFontImpl::Render(const wchar_t * string, const int len,
                                      FTPoint position, FTPoint spacing,
                                      int renderMode)
    {
        return RenderI(string, len, position, spacing, renderMode);
    }