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kc3-lang/ftgl/src/FTBitmapGlyph.cpp

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  • Author : henry
    Date : 2002-02-02 00:16:36
    Hash : 17eb8aeb
    Message : Removed FT_DoneGlyph and clean up delete []

  • src/FTBitmapGlyph.cpp
  • #include	"FTBitmapGlyph.h"
    #ifdef FTGL_DEBUG
    	#include "mmgr.h"
    #endif
    
    
    FTBitmapGlyph::FTBitmapGlyph( FT_Glyph glyph)
    :	FTGlyph(),
    	destWidth(0),
    	destHeight(0),
    	data(0)
    {
    	// This function will always fail if the glyph's format isn't scalable????
    	FT_Error err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_mono, 0, 1);
    	if( err || ft_glyph_format_bitmap != glyph->format)
    	{return;}
    
    	FT_BitmapGlyph  bitmap = (FT_BitmapGlyph)glyph;
    	FT_Bitmap*      source = &bitmap->bitmap;
    
    	//check the pixel mode
    	//ft_pixel_mode_grays
    	    
    	int srcWidth = source->width;
    	int srcHeight = source->rows;
    	int srcPitch = source->pitch;
        
       // FIXME What about dest alignment?
        destWidth = srcWidth;
        destHeight = srcHeight;
        
    	if( destWidth && destHeight)
        {
    		data = new unsigned char[srcPitch * destHeight];
    	    
    	    for(int y = 0; y < srcHeight; ++y)
    	    {
    	    	--destHeight;
    	    	for(int x = 0; x < srcPitch; ++x)
    	    	{
    				*( data + ( destHeight * srcPitch + x)) = *( source->buffer + ( y * srcPitch) + x);
    	    	}    	
    	    }
    
    	    destHeight = srcHeight;
    	}
    	
    	bBox = FTBBox( glyph);
    	advance = static_cast<float>(glyph->advance.x >> 16);
     	pos.x = bitmap->left;
    	pos.y = srcHeight - bitmap->top;
    }
    
    
    FTBitmapGlyph::~FTBitmapGlyph()
    {
    	if( data)
    		delete [] data;
    }
    
    
    float FTBitmapGlyph::Render( const FT_Vector& pen)
    {
    	if( data)
    	{
    		// Move the glyph origin
    		glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte *)0 );
    
    		glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte *)data);
    
    		// Restore the glyph origin
    		glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte *)0 );
    	}
    	
    	return advance;
    }