BUGS ==== * FTExtrdGlyph - Some glyph contours are 'wound' in reverse causing the 'sides' of the extrusions to be culled. First fix only half worked. When calculating the winding using the summed area I need to use the outside contour only. How do I know it's an outside contour? A workaround is to disable face culling. * FTGLTextureFonts can't be used inside display lists. This because the glGet call to check the current texture id can't be used in a display list. It is only a valid call when the list is compiled and is ignore after that. * The texture co-ords in the Texture Font may be wrong for non scalable fonts.