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kc3-lang/ftgl/include/ftgl.h

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  • Author : sammy
    Date : 2008-04-29 14:39:28
    Hash : 1f4a94f8
    Message : * Since the MIT license is LGPL-compatible, there is no real point in shipping FTGL under a dual license. Consequently removing LGPL references from the code, in agreement with Sean.

  • include/ftgl.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __ftgl__
    #define __ftgl__
    
    typedef double   FTGL_DOUBLE;
    typedef float    FTGL_FLOAT;
    
    #ifdef __cplusplus
    extern "C" {
    namespace C {
    #endif
    
    struct _FTGLFont;
    typedef struct _FTGLfont FTGLfont;
    
    struct _FTGLlayout;
    typedef struct _FTGLlayout FTGLlayout;
    
    #ifdef __cplusplus
    }
    }
    #endif
    
    #ifdef __cplusplus
    namespace FTGL
    {
        typedef enum
        {
            RENDER_FRONT = 0x01,
            RENDER_BACK = 0x02,
            RENDER_SIDE = 0x04,
        } ftglRenderMode;
    
        typedef enum
        {
            ALIGN_LEFT,
            ALIGN_CENTER,
            ALIGN_RIGHT,
            ALIGN_JUSTIFY,
        } TextAlignment;
    
        typedef enum
        {
            FONT_BITMAP,
            FONT_PIXMAP,
            FONT_OUTLINE,
            FONT_POLYGON,
            FONT_EXTRUDE,
            FONT_TEXTURE,
        } FontType;
    
        typedef enum
        {
            LAYOUT_SIMPLE,
        } LayoutType;
    }
    #else
    #   define FTGL_RENDER_FRONT  0x01
    #   define FTGL_RENDER_BACK   0x02
    #   define FTGL_RENDER_SIDE   0x04
    #   define FTGL_ALIGN_LEFT    0
    #   define FTGL_ALIGN_CENTER  1
    #   define FTGL_ALIGN_RIGHT   2
    #   define FTGL_ALIGN_JUSTIFY 3
    #endif
    
    // Compiler-specific conditional compilation
    #ifdef _MSC_VER // MS Visual C++
    
        // Disable various warning.
        // 4786: template name too long
        #pragma warning(disable : 4251)
        #pragma warning(disable : 4275)
        #pragma warning(disable : 4786)
    
        // The following definitions control how symbols are exported.
        // If the target is a static library ensure that FTGL_LIBRARY_STATIC
        // is defined. If building a dynamic library (ie DLL) ensure the
        // FTGL_LIBRARY macro is defined, as it will mark symbols for
        // export. If compiling a project to _use_ the _dynamic_ library
        // version of the library, no definition is required.
        #ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required
        #  define FTGL_EXPORT
        #elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.
        #  define FTGL_EXPORT   __declspec(dllexport)
        #else
        #  define FTGL_EXPORT   __declspec(dllimport)
        #endif
    
    #else
        // Compiler that is not MS Visual C++.
        // Ensure that the export symbol is defined (and blank)
        #define FTGL_EXPORT
    #endif
    
    #include <FTFont.h>
    #include <FTGLBitmapFont.h>
    #include <FTGLExtrdFont.h>
    #include <FTGLOutlineFont.h>
    #include <FTGLPixmapFont.h>
    #include <FTGLPolygonFont.h>
    #include <FTGLTextureFont.h>
    
    #include <FTLayout.h>
    #include <FTSimpleLayout.h>
    
    #endif  //  __ftgl__