#include "FTFace.h"
#include "FTFont.h"
#include "FTGlyphContainer.h"
#include "FTGL.h"
FTFont::FTFont()
: numFaces(0),
glyphList(0),
err(0)
{
pen.x = 0;
pen.y = 0;
}
FTFont::~FTFont()
{
Close();
}
bool FTFont::Open( const char* fontname )
{
if( face.Open( fontname))
{
FT_Face* ftFace = face.Face();
numGlyphs = (*ftFace)->num_glyphs;
return true;
}
else
{
err = face.Error();
return false;
}
}
void FTFont::Close()
{
face.Close();
delete glyphList;
}
bool FTFont::FaceSize( const int size, const int res )
{
charSize = face.Size( size, res);
if( glyphList)
delete glyphList;
glyphList = new FTGlyphContainer( &face, numGlyphs);
if( MakeGlyphList())
{
return true;
}
else
{
return false;
}
}
bool FTFont::CharMap( FT_Encoding encoding)
{
err = face.CharMap( encoding);
return !err;
}
int FTFont::Ascender() const
{
return charSize.Ascender();
}
int FTFont::Descender() const
{
return charSize.Descender();
}
void FTFont::BBox( const char* text, int& llx, int& lly, int& urx, int& ury ) const
{
//Insert your own code here.
//End of user code.
}
void FTFont::render( const char* string )
{
const unsigned char* c = (unsigned char*)string; // This is ugly, what is the c++ way?
FT_Vector kernAdvance;
pen.x = 0; pen.y = 0;
while( *c)
{
kernAdvance = glyphList->render( *c, *(c + 1), pen);
pen.x += kernAdvance.x;
pen.y += kernAdvance.y;
++c;
}
}
//const char* FTFont::ErrorString()
// {
// static char ukn[1024];
//
// for (uint32 i = 0; ft_errors[i].err_code != 0 || ft_errors[i].err_msg != 0; i++)
// {
// if (ft_errors[i].err_code == fte)
// return ft_errors[i].err_msg;
// }
// smprintf (ukn, 1024, "Unknown freetype2 error, errcode: 0x%x", fte);
// return ukn;
// }