#include "GL/gl.h"
#include "FTGLOutlineFont.h"
#include "FTGlyphContainer.h"
#include "FTGL.h"
#include "FTVectorGlyph.h"
FTGLOutlineFont::FTGLOutlineFont()
: tempGlyph(0)
{}
FTGLOutlineFont::~FTGLOutlineFont()
{}
bool FTGLOutlineFont::MakeGlyphList()
{
// int glyphIndex;
FT_Face* ftFace = face.Face();
numGlyphs = 127; // FIXME hack
for( int n = 0; n < numGlyphs; ++n)
{
err = FT_Load_Glyph( *ftFace, n, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP); // FT_LOAD_DEFAULT... FT_LOAD_NO_SCALE
FT_Glyph ftGlyph;
err = FT_Get_Glyph( (*ftFace)->glyph, &ftGlyph);
tempGlyph = new FTVectorGlyph( ftGlyph, n);
glyphList->Add( tempGlyph);
}
return !err;
}
void FTGLOutlineFont::render( const char* string)
{
glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_PIXEL_MODE_BIT);
glEnable( GL_LINE_SMOOTH);
glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTFont::render( string);
glPopAttrib();
}