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kc3-lang/ftgl/include/FTGLTextureFont.h

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  • Author : henry
    Date : 2001-10-25 02:01:20
    Hash : 1010afa2
    Message : Removed redundant tempGlyph members

  • include/FTGLTextureFont.h
  • #ifndef		__FTGLTextureFont__
    #define		__FTGLTextureFont__
    
    #include "FTGL.h"
    #include "FTFont.h"
    
    class FTTextureGlyph;
    
    /**
     * FTGLTextureFont is a specialisation of the FTFont class for handling
     * Texture mapped fonts
     *
     * @see		FTFont
     */
    class  FTGL_EXPORT FTGLTextureFont : public FTFont
    {
    	public:
    		/**
    		 * Default Constructor
    		 */
    		FTGLTextureFont();
    		
    		/**
    		 * Destructor
    		 */
    		virtual ~FTGLTextureFont();
    		
    		/**
    		 * Get the total width of the texture that holds this font
    		 */
    		virtual int TextureWidth() const { return textureWidth;}
    		
    		/**
    		 * Get the total height of the texture that holds this font
    		 */
    		virtual int TextureHeight() const { return textureHeight;}
    		
    		/**
    		 * Renders a string of characters
    		 * 
    		 * @param string	'C' style string to be output.	 
    		 */
    		virtual void render( const char* string);
    		
    		/**
    		 * Renders a string of characters
    		 * 
    		 * @param string	wchar_t string to be output.	 
    		 */
    		virtual void render( const wchar_t* string);
    
    		
    	private:
    		/**
    		 * Constructs the internal glyph cache.
    		 *
    		 * This a list of glyphs processed for openGL rendering NOT
    		 * freetype glyphs
    		 */
    		bool MakeGlyphList();
    		
    		/**
    		 * Draw a series of glyphs into texture memory
    		 *
    		 * This function will start with glyph index glyphStart and draw each
    		 * glyph into the texture until it runs out of space in the current
    		 * texture. It will return the index of the last glyph it drew so
    		 * that if more textures are required, we know where to start from.
    		 *
    		 * @param glyphStart	The index of the first glyph to be drawn
    		 * @param textID		The index of the openGLtexture to draw glyphs into
    		 * @param textureWidth	The texture width
    		 * @param textureHeight	The texture height
    		 * @param textMem		A pointer to the texture memory.
    		 */
    		unsigned int FillGlyphs( unsigned int glyphStart, int textID, int textureWidth, int textureHeight, unsigned char* textMem);
    
    		/**
    		 * Get the size of a block of memory required to layout the glyphs
    		 *
    		 * Calculates a width and height based on the glyph sizes and the
    		 * number of glyphs.
    		 */
    		void GetSize();
    
    		/**
    		 * Creates an OpenGL texture object.
    		 *
    		 * The format is GL_ALPHA and the params are
    		 * GL_TEXTURE_WRAP_S = GL_CLAMP
    		 * GL_TEXTURE_WRAP_T = GL_CLAMP
    		 * GL_TEXTURE_MAG_FILTER = GL_LINEAR
    		 * GL_TEXTURE_MIN_FILTER = GL_LINEAR
    		 * Note that mipmapping is NOT used
    		 * @param id		The index into an array of glTextureIDs.
    		 * @param width		The width of the texture in bytes
    		 * @param height	The number of rows of bytes.
    		 * @param data		A pointer to the texture data
    		 */
    		void CreateTexture( int id, int width, int height, unsigned char* data);
    		
    		/**
    		 * The maximum texture dimension on this OpenGL implemetation
    		 */
    		long maxTextSize;
    		
    		/**
    		 * The minimum texture width required to hold the glyphs
    		 */
    		int textureWidth;
    		
    		/**
    		 * The minimum texture height required to hold the glyphs
    		 */
    		int textureHeight;
    		
    		/**
    		 * An array of texture ids
    		 */
    		unsigned long glTextureID[16];
    		
    		/**
    		 * The number of textures required to hold the glyphs
    		 */
    		int numTextures;
    
    		/**
    		 * The memeory where the textures are built before beiing transferred 
    		 * to OpenGL
    		 */
    		unsigned char* textMem;
    		
    		/**
    		 * The max height for glyphs in the current font
    		 */
    		int glyphHeight;
    
    		/**
    		 * The max width for glyphs in the current font
    		 */
    		int glyphWidth;
    
    		/**
    		 * A value to be added to the height and width to ensure that
    		 * glyphs don't overlap in the texture
    		 */
    		int padding;
    
    };
    
    
    #endif // __FTGLTextureFont__