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#include "FTOutlineGlyph.h"
#include "FTVectoriser.h"
FTOutlineGlyph::FTOutlineGlyph( FT_Glyph glyph)
: FTGlyph(),
vectoriser(0),
numPoints(0),
numContours(0),
contourLength(0),
data(0),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
return;
}
vectoriser = new FTVectoriser( glyph);
vectoriser->Process();
numPoints = vectoriser->points();
numContours = vectoriser->contours();
bBox = FTBBox( glyph);
advance = glyph->advance.x >> 16;
if ( ( numContours < 1) || ( numPoints < 3))
{
delete vectoriser;
return;
}
contourLength = new int[ numContours];
for( int cn = 0; cn < numContours; ++cn)
{
contourLength[cn] = vectoriser->contourSize( cn);
}
data = new FTGL_DOUBLE[ numPoints * 3];
vectoriser->GetOutline( data);
delete vectoriser;
int d = 0;
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
for( int c = 0; c < numContours; ++c)
{
glBegin( GL_LINE_LOOP);
for( int p = 0; p < contourLength[c]; ++p)
{
glVertex2dv( data + d);
d += 3;
}
glEnd();
}
glEndList();
delete [] data; // FIXME
delete [] contourLength; // FIXME
// discard glyph image (bitmap or not)
FT_Done_Glyph( glyph); // Why does this have to be HERE
}
FTOutlineGlyph::~FTOutlineGlyph()
{
// delete [] data;
// delete [] contourLength;
}
float FTOutlineGlyph::Render( const FTPoint& pen)
{
if( glList)
{
glTranslatef( pen.x, pen.y, 0);
glCallList( glList);
glTranslatef( -pen.x, -pen.y, 0);
}
return advance;
}