Hash :
2aa2aeb5
Author :
Date :
2008-04-30T16:27:34
* Move include/* to src/FTGL/* so the files in there can directly be
referred to as "FTGL/*.h". This is convenient because they will be
installed in a similar location.
* Put a warning in each legacy public header to advise users to only include
the generic <FTGL/ftgl.h> header instead.
FTGL 2.1 5 December 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are - Bit maps - Antialiased Pix maps - Texture maps - Outlines - Polygon meshes - Extruded polygon meshes FTGL is designed to be used in commercial quality software. It has been written with performance, robustness and simplicity in mind. USAGE: FTGLPixmapFont font( "Fonts:Arial"); font.FaceSize( 72); font.render( "Hello World!"); Please contact me if you have any suggestions, feature requests, or problems. Henry Maddocks ftgl@opengl.geek.nz http://homepages.paradise.net.nz/henryj/