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kc3-lang/ftgl/src/FTFont/FTGLBitmapFont.cpp

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  • Author : sammy
    Date : 2008-04-30 16:27:34
    Hash : 2aa2aeb5
    Message : * Move include/* to src/FTGL/* so the files in there can directly be referred to as "FTGL/*.h". This is convenient because they will be installed in a similar location. * Put a warning in each legacy public header to advise users to only include the generic <FTGL/ftgl.h> header instead.

  • src/FTFont/FTGLBitmapFont.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    #include "FTGLBitmapFontImpl.h"
    
    
    //
    //  FTGLBitmapFont
    //
    
    
    FTGLBitmapFont::FTGLBitmapFont(char const *fontFilePath)
    {
        impl = new FTGLBitmapFontImpl(fontFilePath);
    }
    
    
    FTGLBitmapFont::FTGLBitmapFont(unsigned char const *pBufferBytes,
                                   size_t bufferSizeInBytes)
    {
        impl = new FTGLBitmapFontImpl(pBufferBytes, bufferSizeInBytes);
    }
    
    
    FTGLBitmapFont::~FTGLBitmapFont()
    {
        ;
    }
    
    
    //
    //  FTGLBitmapFontImpl
    //
    
    
    FTGlyph* FTGLBitmapFontImpl::MakeGlyph(unsigned int g)
    {
        FT_GlyphSlot ftGlyph = face.Glyph(g, FT_LOAD_DEFAULT);
    
        if(ftGlyph)
        {
            FTBitmapGlyph* tempGlyph = new FTBitmapGlyph(ftGlyph);
            return tempGlyph;
        }
    
        err = face.Error();
        return NULL;
    }
    
    
    template <typename T>
    inline void FTGLBitmapFontImpl::RenderI(const T *string)
    {
        glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
        glPushAttrib(GL_ENABLE_BIT);
    
        glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    
        glDisable(GL_BLEND);
    
        FTFontImpl::Render(string);
    
        glPopAttrib();
        glPopClientAttrib();
    }
    
    
    void FTGLBitmapFontImpl::Render(const char* string)
    {
        RenderI(string);
    }
    
    
    void FTGLBitmapFontImpl::Render(const wchar_t* string)
    {
        RenderI(string);
    }