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kc3-lang/ftgl/src/FTFont/FTGLOutlineFont.cpp

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  • Author : sammy
    Date : 2008-04-30 16:27:34
    Hash : 2aa2aeb5
    Message : * Move include/* to src/FTGL/* so the files in there can directly be referred to as "FTGL/*.h". This is convenient because they will be installed in a similar location. * Put a warning in each legacy public header to advise users to only include the generic <FTGL/ftgl.h> header instead.

  • src/FTFont/FTGLOutlineFont.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    #include "FTGLOutlineFontImpl.h"
    
    
    //
    //  FTGLOutlineFont
    //
    
    
    FTGLOutlineFont::FTGLOutlineFont(char const *fontFilePath)
    {
        impl = new FTGLOutlineFontImpl(fontFilePath);
    }
    
    
    FTGLOutlineFont::FTGLOutlineFont(const unsigned char *pBufferBytes,
                                     size_t bufferSizeInBytes)
    {
        impl = new FTGLOutlineFontImpl(pBufferBytes, bufferSizeInBytes);
    }
    
    
    FTGLOutlineFont::~FTGLOutlineFont()
    {
        ;
    }
    
    
    //
    //  FTGLOutlineFontImpl
    //
    
    
    FTGlyph* FTGLOutlineFontImpl::MakeGlyph(unsigned int g)
    {
        FT_GlyphSlot ftGlyph = face.Glyph(g, FT_LOAD_NO_HINTING);
    
        if(ftGlyph)
        {
            FTOutlineGlyph* tempGlyph = new FTOutlineGlyph(ftGlyph, outset, useDisplayLists);
            return tempGlyph;
        }
    
        err = face.Error();
        return NULL;
    }
    
    
    template <typename T>
    inline void FTGLOutlineFontImpl::RenderI(const T* string)
    {
        glPushAttrib(GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT
                      | GL_COLOR_BUFFER_BIT);
    
        glDisable(GL_TEXTURE_2D);
    
        glEnable(GL_LINE_SMOOTH);
        glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
    
        FTFontImpl::Render(string);
    
        glPopAttrib();
    }
    
    
    void FTGLOutlineFontImpl::Render(const char* string)
    {
        RenderI(string);
    }
    
    
    void FTGLOutlineFontImpl::Render(const char* string, int renderMode)
    {
        RenderI(string);
    }
    
    
    void FTGLOutlineFontImpl::Render(const wchar_t* string)
    {
        RenderI(string);
    }
    
    
    void FTGLOutlineFontImpl::Render(const wchar_t* string, int renderMode)
    {
        RenderI(string);
    }