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kc3-lang/ftgl/docs/ftgl.dox

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  • Author : sammy
    Date : 2008-05-23 00:16:18
    Hash : 1d8ef88c
    Message : * Work around a Doxygen bug that creates fake latex references whenever we use "FTGL" in section names, and fails to remove the "%" in HTML pages whenever we use "%FTGL". Fixing HTML pages is easier.

  • docs/ftgl.dox
  • /** \mainpage %FTGL User Guide
    
     \image html logo.png
     \image latex logo.png "" width=0.3\textwidth
    
     \section intro Introduction
    
     OpenGL doesn't provide direct font support, so the application must use any
     of OpenGL's other features for font rendering, such as drawing bitmaps or
     pixmaps, creating texture maps containing an entire character set, drawing
     character outlines, or creating a 3D geometry for each character.
    
     More information can be found on the OpenGL website:
     - http://www.opengl.org/resources/faq/technical/fonts.htm
     - http://www.opengl.org/resources/features/fontsurvey/
    
     Most of these systems require a pre-processing stage to take the native fonts
     and convert them into a proprietary format.
    
     %FTGL was born out of the need to treat fonts in OpenGL applications just like
     any other application. For example when using Adobe Photoshop or Microsoft
     Word you don't need an intermediate pre-processing step to use high quality
     scalable fonts.
    
     \section documentation Documentation
    
     - \subpage ftgl-tutorial
    
     - C API reference:
       - FTGlyph.h
       - FTFont.h
       - FTLayout.h
    
     - C++ API reference:
       - class FTGlyph
       - class FTFont
       - class FTLayout
    
     \section information Additional information
    
     - \subpage ftgl-faq
    
     - \subpage ftgl-projects
    
    */