Hash :
f65297fb
Author :
Date :
2008-05-23T00:16:33
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382
/** \page ftgl-projects Projects using %FTGL
To add your project to this list, please contact one of the %FTGL
developers at http://sf.net/projects/ftgl
Projects are listed in alphabetical order.
\section bindings %FTGL language bindings
\subsection ftglsharp %FTGL#
%FTGL# (http://www.paskaluk.com/projects.php) is a collection of .NET
bindings for %FTGL.
\subsection glguia GlGuiA
GlGuiA (http://sourceforge.net/projects/glguia/) is a set of
packages for Ada 2006 that can be used to create Graphical User
Interfaces, relaying (almost) only on OpenGl. Hence should be rather
platform-independant.
\subsection ruby-ftgl Ruby %FTGL
Ruby %FTGL# (http://rubyforge.org/projects/ruby-ftgl/) is a collection
of Ruby bindings for %FTGL.
\subsection pyftgl PyFTGL
PyFTGL (http://code.google.com/p/pyftgl/) wraps the functionality of
%FTGL into a Python module so that it can be used in conjunction with
PyOpenGL.
\section current Projects currently using %FTGL
\subsection agentw Agent World
Agent World (http://code.google.com/p/agentw/) provides tools for
simulating and visualizing multi-agent systems and is specially
designed for testing machine learning applications (and specially
focused on Case Based Reasoning ones). It includes support for
representing information using the Feature Term formalism, and
provides a series of relational machine learning algorithms that
can deal with them. The whole project is created in C++ to maximize
efficiency, and uses OpenGL as the visualization library to ensure
cross-platformness.
\subsection amaltheia Amaltheia
Amaltheia (http://home.gna.org/amaltheia/) is a cross-platform game
programming API that supports two backends, OpenGL and DirectX. The
aim of the Amaltheia project is to create an intuitive and simple to
use library, providing core 3d and 2d functionality in a platform
independent manner. It also provides platform independence regarding
basic network functions, input handling, threads and sound. Currently
the GNU/Linux and the Windows OSes are supported.
\subsection armagetronad Armagetron Advanced
Armagetron Advanced (http://www.armagetronad.net/) is a multiplayer
game in 3d that attempts to emulate and expand on the lightcycle
sequence from the movie Tron. It's an old school arcade game slung
into the 21st century. Highlights include a customizable playing
arena, HUD, unique graphics, and AI bots. For the more advanced player
there are new game modes and a wide variety of physics settings to
tweak as well.
\subsection audicle Audicle
Audicle (http://audicle.cs.princeton.edu/) is an audio programming
environment that integrates the programmability of the development
environment with elements of the runtime environment. The result is a
duct-taped intersection of a concurrent smart editor, compiler, virtual
machine, and debugger.
\subsection battlestartux Battlestar T.U.X.
Battlestar T.U.X. (http://code.google.com/p/battlestar-tux/) is a
top-down scrolling shooter project.
\subsection bjs BJS
BJS (http://bjs.sourceforge.net/) is a funny arcade 3D multiplayer
tank battle. It is fuly playable and very fun in multiplayer. Of
course the single player is also possible. There is no story. You just
get a tank and go shoot other players. Currently there are 5 different
tanks, 6 maps, 9 powerups and 4 weapons.
\subsection blender Blender
Blender (http://blender.org/) is an integrated 3d suite for modelling,
animation, rendering, post-production, interactive creation and
playback (games).
\subsection breve Breve
Breve (http://www.spiderland.org/) is a free, open-source software
package which makes it easy to build 3D simulations of multi-agent
systems and artificial life. Using Python, or using a simple scripting
language called steve, you can define the behaviors of agents in
a 3D world and observe how they interact. breve includes physical
simulation and collision detection so you can simulate realistic
creatures, and an OpenGL display engine so you can visualize your
simulated worlds.
\subsection bzflag BZFlag
BZFlag (http://BZFlag.org/) is a 3D multi-player multiplatform tank
battle game that allows users to play against each other in a network
environment.
BZFlag uses %FTGL as of version 2.99.
\subsection capturetf Capture The Flag
Capture The Flag (http://capturetf.sourceforge.net/) is an open
source, multi-platform, network game project.
\subsection cello Cello
Cello (http://common-lisp.net/project/cello/) is a project to create
an open-source, industrial-strength, portable GUI toolkit for Common
Lisp. Its features include anti-aliased fonts, accelerated 2d- and
3d-graphics, a standard set of GUI widgets, easy construction of new
widgets, and much more. Cello heavily utilizes Cells (a sister project
on common-lisp.net), in addition to industry-standard technologies
such as OpenGL, FreeType, and ImageMagick.
\subsection chimera Chimera
Chimera (http://www.cgl.ucsf.edu/chimera/) is a highly extensible
program for interactive visualization and analysis of molecular
structures and related data, including density maps, supramolecular
assemblies, sequence alignments, docking results, trajectories, and
conformational ensembles. High-quality images and animations can
be generated.
\subsection cinepaint Cinepaint
Cinepaint (http://www.cinepaint.org/) is a deep paint image retouching
tool that supports higher color fidelity than ordinary painting tools.
\subsection duel Duel
Duel (http://www.personal.rdg.ac.uk/~sir03me/play/code.html) is a small
overhead perspective spaceship game.
\subsection emptyclip Empty Clip
Empty Clip (http://emptyclip.sourceforge.net/) is a top-down 2D Action
RPG.
\subsection freebox Freebox
Freebox (http://freebox.sourceforge.net/) is designed for use in a
special type of computer called an 'HTPC', which is connected to a
home-theatre system to watch XviD/DivX/DVD movies, play music (MP3,
CD, whatever), play some emulated games, or whatever else you want to
do with it.
\subsection gem Gem
Gem (http://gem.iem.at/) is a loadable library for puredata, which
adds OpenGL graphics rendering and animation to Pd. Pd is a graphical
programming language and computer music system.
\subsection glmayab GLMayan
GLMayan (http://glmayan.sourceforge.net/) is an OpenGL screensaver.
\subsection glover Glover
Glover (http://code.google.com/p/glover/) is a movie player that
renders the content using openGL allowing all kinds of special effects
using fragment shaders. The movie decoding is done using ffmpeg.
\subsection ivfplusplus Ivf++
Ivf++ (http://ivfplusplus.sourceforge.net/) is a C++ library
encapsulating OpenGL functionality. The primary goal is to make it
easier to use the OpenGL library in interactive 3D applications. The
second goal is extendibility, providing a set of well defined base
classes for different object types to build new classes on. The third
goal is portability, primarily between Linux and Windows, but the
library should also be easily ported to Mac OS X.
\subsection jahshaka Jahshaka
Jashaka (http://jahshaka.org/) is an advanced video editing,
animation, visual effects, painting and music tool.
\subsection karaokefx Karaoke FX
Karaoke FX (http://jeanchristophe.duber.free.fr/karaokefx/) is a
midifile player that can display lyrics in synch whith the sound so
as it can be used for karaoke. It relies on plugins for midi output
devices as for lyrics display.
\subsection libinstrudeo Libinstrudeo
Libinstrudeo (http://sourceforge.net/projects/libinstrudeo), initially
written for the ScreenKast program, provides the necessary logic to
capture screen recordings and to process them. Includes a soap-client
for the webservice at captorials.com that enables you to share your
recordings.
\subsection lightspeed Light Speed!
Light Speed! (http://lightspeed.sourceforge.net/) is an OpenGL-based
program which illustrates the effects of special relativity on the
appearance of moving objects. When an object accelerates past a few
million meters per second, these effects begin to grow noticeable,
becoming more and more pronounced as the speed of light is approached.
These relativistic effects are viewpoint-dependent, and include shifts
in length, object hue, brightness and shape.
\subsection mysqlguitools MySQL GUI Tools
MySQL GUI Tools (http://dev.mysql.com/downloads/gui-tools/5.0.html)
is a collection of tools for the MySQL database. It consists of MySQL
Administrator, MySQL Query Browser and MySQL Migration Toolkit.
\subsection octplot OctPlot
OctPlot (http://octplot.sourceforge.net/) is a graphics package for
Octave, the free alternative to MATLAB. It provides high quality
PostScript and on-screen graphics.
\subsection openactivewrl Open ActiveWrl
Open ActiveWrl (http://open-activewrl.sourceforge.net/) is a software
development toolkit based on a generic software development approach
that allows the implementation VRML/X3D browser componentes. These
browser components can run within an conventional application or can
be linked together for the implementation of parallel immersive VR
setups.
\subsection openeaagles OpenEaagles
OpenEaagles (http://www.openeaagles.org/) is a multi-platform
simulation framework targeted to help simulation engineers and
software developers build robust, scalable, virtual, constructive,
stand-alone, and distributed simulation applications. It has been used
extensively to build applications that demand real-time performance.
This includes applications to conduct human factor studies,
operator training, and the development of complete distributed
virtual simulation systems. OpenEaagles has also been used to build
stand-alone and distributed constructive applications oriented at
system analysis.
\subsection opengc OpenGC
OpenGC (http://www.opengc.org/) is a multi-platform, multi-simulator,
open-source C++ tool for developing and implementing high quality
glass cockpit displays for simulated flightdecks.
\subsection opensg OpenSG
OpenSG (http://www.opensg.org/) is a portable scenegraph system
to create realtime graphics programs, e.g. for virtual reality
applications.
\subsection panthera Panthera
Panthera (http://sourceforge.net/projects/panthera) is a C++ framework
for interactive visualization, manipulation, and editing of volume
data. Applications developed on top of Panthera can utilize both
desktop and immersive user interface devices, such as position
trackers and haptic displays.
\subsection ppracer Planet Penguin Racer
PlanetPenguin Racer (http://developer.berlios.de/projects/ppracer/)
is a simple OpenGL racing game featuring Tux, the Linux mascot. The
goal of the game is to slide down a snow- and ice-covered mountain as
quickly as possible, avoiding the trees and rocks that will slow you
down.
\subsection projectm projectM
projectM (http://projectm.sourceforge.net/) is a music visualizer
which uses OpenGL for hardware acceleration. It is compatible with
Milkdrop presets.
\subsection puzzle Puzzle Bobble 3D
Puzzle Bobble 3D (http://homepage.mac.com/eric.lee/puzzle/) is a 3D
video game for Linux. The game is similar to Tetris/Connect 4: connect
balls of the same colour to make them disappear. Puzzle Bobble 3D is
based on an already popular arcade game of the same name by Taito
Corporation (see links section at the bottom of this page), but this
particular variant is played in a 3D environment (hence the name).
\subsection root ROOT
ROOT (http://root.cern.ch/) is an object-oriented data analysis
framework.
\subsection scirun SCIRun
SCIRun (http://software.sci.utah.edu/scirun.html) is a Problem Solving
Environment (PSE), for modeling, simulation and visualization of
scientific problems. It is available for free and open source.
\subsection tine TINE
TINE, or TINE Is Not ELITE (http://tine.sunsite.dk/en/index.html) is
an open source cross-platform remake of the classic space adventure
game ELITE.
\subsection tinyplanet Tiny Planet
Tiny Planet (http://www.duberga.net/tinyplanet/) is a real-time OpenGL
viewer of detailled earth texture such as BlueMarble from Earth
Observatory (NASA) or any other planet texture. Vectorial data such
as points of interest, boundaries, rivers can be superimposed to the
texture.
\subsection truevision Truevision
Truevision (http://truevision.sourceforge.net/) is a 3D modeler for
GNOME.
\subsection tulip Tulip
Tulip (http://tulip.labri.fr/) is a system dedicated to the
visualization of huge graphs. It is capable of managing graphs with up
to 500,000 nodes and edges on relatively modest hardware (eg. 600MHz
Pentium III, 256MB RAM).
\subsection ubit Ubit
Ubit (http://www.infres.enst.fr/~elc/ubit/) Ubit is a new GUI toolkit
that combines the advantages of scene graph and widget based toolkits.
The Ubit3D extension makes it possible to display 2D GUIs in a 3D
space.
\subsection vrs VRS
The Virtual Rendering System (http://www.hpi.uni-potsdam.de/vrs/) is
a computer graphics software library for constructing interactive
3D applications. It provides a large collection of 3D rendering
components which facilitate implementing 3D graphics applications and
experimenting with 3D graphics and imaging algorithms.
\subsection vtk VTK
VTK, the Visualization Toolkit (http://www.vtk.org/), is an object
oriented, high level library that allows one to easily write C++
programs, Tcl, Python and Java scripts that do 3D visualization.
\subsection xlock XLock
XLock (http://www.tux.org/~bagleyd/xlockmore.html) is a screensaver
and screen locking utility with additional OpenGL and XPM modes.
\section old Projects that used to use %FTGL
\subsection gnubg GNU Backgammon
GNU Backgammon (http://www.gnubg.org/) was using %FTGL until version
0.14.3+20060520-1.
\subsection openscenegraph OpenSceneGraph
OpenSceneGraph (http://www.openscenegraph.org/projects/osg) is an
open source high performance 3D graphics toolkit, used by application
developers in fields such as visual simulation, games, virtual
reality, scientific visualization and modelling. Written entirely
in Standard C++ and OpenGL it runs on all Windows platforms, OSX,
GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
\subsection teddy Teddy
Teddy (http://teddy.sourceforge.net/) was a 3D graphics library. The
main purpose was to be a simple scene graph manager.
\subsection vigipac VigiPac
VigiPac (http://vigipac.sourceforge.net/) was a three-dimensional
Pacman clone with multiplayer support, written in the C++ language.
*/