Hash :
309590c0
Author :
Date :
2010-05-22T17:47:46
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <wchar.h>
#include "FTGL/ftgl.h"
#include "FTInternals.h"
#include "FTBufferFontImpl.h"
//
// FTBufferFont
//
FTBufferFont::FTBufferFont(char const *fontFilePath) :
FTFont(new FTBufferFontImpl(this, fontFilePath))
{}
FTBufferFont::FTBufferFont(unsigned char const *pBufferBytes,
size_t bufferSizeInBytes) :
FTFont(new FTBufferFontImpl(this, pBufferBytes, bufferSizeInBytes))
{}
FTBufferFont::~FTBufferFont()
{}
FTGlyph* FTBufferFont::MakeGlyph(FT_GlyphSlot ftGlyph)
{
FTBufferFontImpl *myimpl = dynamic_cast<FTBufferFontImpl *>(impl);
if(!myimpl)
{
return NULL;
}
return myimpl->MakeGlyphImpl(ftGlyph);
}
//
// FTBufferFontImpl
//
FTBufferFontImpl::FTBufferFontImpl(FTFont *ftFont, const char* fontFilePath) :
FTFontImpl(ftFont, fontFilePath),
buffer(new FTBuffer())
{
load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP;
glGenTextures(BUFFER_CACHE_SIZE, idCache);
for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
{
stringCache[i] = NULL;
glBindTexture(GL_TEXTURE_2D, idCache[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
lastString = 0;
}
FTBufferFontImpl::FTBufferFontImpl(FTFont *ftFont,
const unsigned char *pBufferBytes,
size_t bufferSizeInBytes) :
FTFontImpl(ftFont, pBufferBytes, bufferSizeInBytes),
buffer(new FTBuffer())
{
load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP;
glGenTextures(BUFFER_CACHE_SIZE, idCache);
for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
{
stringCache[i] = NULL;
glBindTexture(GL_TEXTURE_2D, idCache[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
lastString = 0;
}
FTBufferFontImpl::~FTBufferFontImpl()
{
glDeleteTextures(BUFFER_CACHE_SIZE, idCache);
for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
{
if(stringCache[i])
{
free(stringCache[i]);
}
}
delete buffer;
}
FTGlyph* FTBufferFontImpl::MakeGlyphImpl(FT_GlyphSlot ftGlyph)
{
return new FTBufferGlyph(ftGlyph, buffer);
}
bool FTBufferFontImpl::FaceSize(const unsigned int size,
const unsigned int res)
{
for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
{
if(stringCache[i])
{
free(stringCache[i]);
stringCache[i] = NULL;
}
}
return FTFontImpl::FaceSize(size, res);
}
static inline GLuint NextPowerOf2(GLuint in)
{
in -= 1;
in |= in >> 16;
in |= in >> 8;
in |= in >> 4;
in |= in >> 2;
in |= in >> 1;
return in + 1;
}
inline int StringCompare(void const *a, char const *b, int len)
{
return len < 0 ? strcmp((char const *)a, b)
: strncmp((char const *)a, b, len);
}
inline int StringCompare(void const *a, wchar_t const *b, int len)
{
return len < 0 ? wcscmp((wchar_t const *)a, b)
: wcsncmp((wchar_t const *)a, b, len);
}
inline char *StringCopy(char const *s, int len)
{
if(len < 0)
{
return strdup(s);
}
else
{
#ifdef HAVE_STRNDUP
return strndup(s, len);
#else
char *s2 = (char*)malloc(len + 1);
memcpy(s2, s, len);
s2[len] = 0;
return s2;
#endif
}
}
inline wchar_t *StringCopy(wchar_t const *s, int len)
{
if(len < 0)
{
#if defined HAVE_WCSDUP
return wcsdup(s);
#else
len = (int)wcslen(s);
#endif
}
wchar_t *s2 = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
memcpy(s2, s, len * sizeof(wchar_t));
s2[len] = 0;
return s2;
}
template <typename T>
inline FTPoint FTBufferFontImpl::RenderI(const T* string, const int len,
FTPoint position, FTPoint spacing,
int renderMode)
{
const float padding = 3.0f;
int width, height, texWidth, texHeight;
int cacheIndex = -1;
bool inCache = false;
// Protect blending functions and GL_TEXTURE_2D
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT);
// Protect glPixelStorei() calls
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glEnable(GL_TEXTURE_2D);
// Search whether the string is already in a texture we uploaded
for(int n = 0; n < BUFFER_CACHE_SIZE; n++)
{
int i = (lastString + n + BUFFER_CACHE_SIZE) % BUFFER_CACHE_SIZE;
if(stringCache[i] && !StringCompare(stringCache[i], string, len))
{
cacheIndex = i;
inCache = true;
break;
}
}
// If the string was not found, we need to put it in the cache and compute
// its new bounding box.
if(!inCache)
{
// FIXME: this cache is not very efficient. We should first expire
// strings that are not used very often.
cacheIndex = lastString;
lastString = (lastString + 1) % BUFFER_CACHE_SIZE;
if(stringCache[cacheIndex])
{
free(stringCache[cacheIndex]);
}
// FIXME: only the first N bytes are copied; we want the first N chars.
stringCache[cacheIndex] = StringCopy(string, len);
bboxCache[cacheIndex] = BBox(string, len, FTPoint(), spacing);
}
FTBBox bbox = bboxCache[cacheIndex];
width = static_cast<int>(bbox.Upper().X() - bbox.Lower().X()
+ padding + padding + 0.5);
height = static_cast<int>(bbox.Upper().Y() - bbox.Lower().Y()
+ padding + padding + 0.5);
texWidth = NextPowerOf2(width);
texHeight = NextPowerOf2(height);
glBindTexture(GL_TEXTURE_2D, idCache[cacheIndex]);
// If the string was not found, we need to render the text in a new
// texture buffer, then upload it to the OpenGL layer.
if(!inCache)
{
buffer->Size(texWidth, texHeight);
buffer->Pos(FTPoint(padding, padding) - bbox.Lower());
advanceCache[cacheIndex] =
FTFontImpl::Render(string, len, FTPoint(), spacing, renderMode);
glBindTexture(GL_TEXTURE_2D, idCache[cacheIndex]);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* TODO: use glTexSubImage2D later? */
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texWidth, texHeight, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)buffer->Pixels());
buffer->Size(0, 0);
}
FTPoint low = position + bbox.Lower() - FTPoint(padding, padding);
FTPoint up = position + bbox.Upper() + FTPoint(padding, padding);
glBegin(GL_QUADS);
glNormal3f(0.0f, 0.0f, 1.0f);
glTexCoord2f(0.0f,
1.0f / texHeight * (texHeight - height));
glVertex2f(low.Xf(), up.Yf());
glTexCoord2f(0.0f,
1.0f);
glVertex2f(low.Xf(), low.Yf());
glTexCoord2f(1.0f / texWidth * width,
1.0f);
glVertex2f(up.Xf(), low.Yf());
glTexCoord2f(1.0f / texWidth * width,
1.0f / texHeight * (texHeight - height));
glVertex2f(up.Xf(), up.Yf());
glEnd();
glPopClientAttrib();
glPopAttrib();
return position + advanceCache[cacheIndex];
}
FTPoint FTBufferFontImpl::Render(const char * string, const int len,
FTPoint position, FTPoint spacing,
int renderMode)
{
return RenderI(string, len, position, spacing, renderMode);
}
FTPoint FTBufferFontImpl::Render(const wchar_t * string, const int len,
FTPoint position, FTPoint spacing,
int renderMode)
{
return RenderI(string, len, position, spacing, renderMode);
}