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#include "FTContour.h"
static const float BEZIER_STEP_SIZE = 0.2f;
FTContour::FTContour( FT_Vector* contour, char* pointTags, unsigned int numberOfPoints)
{
for( unsigned int pointIndex = 0; pointIndex < numberOfPoints; ++ pointIndex)
{
char pointTag = pointTags[pointIndex];
if( pointTag == FT_Curve_Tag_On)
{
AddPoint( FTPoint( contour[pointIndex]));
continue;
}
FTPoint controlPoint( contour[pointIndex]);
FTPoint previousPoint = ( 0 == pointIndex)
? FTPoint( contour[numberOfPoints - 1])
: pointList[pointList.size() - 1];
FTPoint nextPoint = ( pointIndex == numberOfPoints - 1)
? pointList[0]
: FTPoint( contour[pointIndex + 1]);
if( pointTag == FT_Curve_Tag_Conic)
{
char nextPointTag = ( pointIndex == numberOfPoints - 1)
? pointTags[0]
: pointTags[pointIndex + 1];
while( nextPointTag == FT_Curve_Tag_Conic)
{
nextPoint = FTPoint( static_cast<float>( controlPoint.x + nextPoint.x) * 0.5f,
static_cast<float>( controlPoint.y + nextPoint.y) * 0.5f,
0);
bValues[0][0] = previousPoint.x; bValues[0][1] = previousPoint.y;
bValues[1][0] = controlPoint.x; bValues[1][1] = controlPoint.y;
bValues[2][0] = nextPoint.x; bValues[2][1] = nextPoint.y;
evaluateQuadraticCurve();
++pointIndex;
previousPoint = nextPoint;
controlPoint = FTPoint( contour[pointIndex]);
nextPoint = ( pointIndex == numberOfPoints - 1)
? pointList[0]
: FTPoint( contour[pointIndex + 1]);
nextPointTag = ( pointIndex == numberOfPoints - 1)
? pointTags[0]
: pointTags[pointIndex + 1];
}
bValues[0][0] = previousPoint.x; bValues[0][1] = previousPoint.y;
bValues[1][0] = controlPoint.x; bValues[1][1] = controlPoint.y;
bValues[2][0] = nextPoint.x; bValues[2][1] = nextPoint.y;
evaluateQuadraticCurve();
continue;
}
if( pointTag == FT_Curve_Tag_Cubic)
{
FTPoint controlPoint2 = nextPoint;
FTPoint nextPoint = ( pointIndex == numberOfPoints - 2)
? pointList[0]
: FTPoint( contour[pointIndex + 2]);
bValues[0][0] = previousPoint.x; bValues[0][1] = previousPoint.y;
bValues[1][0] = controlPoint.x; bValues[1][1] = controlPoint.y;
bValues[2][0] = controlPoint2.x; bValues[2][1] = controlPoint2.y;
bValues[3][0] = nextPoint.x; bValues[3][1] = nextPoint.y;
evaluateCubicCurve();
++pointIndex;
continue;
}
}
}
void FTContour::AddPoint( FTPoint point)
{
if( pointList.empty() || point != pointList[pointList.size() - 1])
{
pointList.push_back( point);
}
}
void FTContour::evaluateQuadraticCurve()
{
for( unsigned int i = 0; i <= ( 1.0f / BEZIER_STEP_SIZE); i++)
{
float tempBValues[2][2];
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
tempBValues[0][0] = (1.0f - t) * bValues[0][0] + t * bValues[1][0];
tempBValues[0][1] = (1.0f - t) * bValues[0][1] + t * bValues[1][1];
tempBValues[1][0] = (1.0f - t) * bValues[1][0] + t * bValues[2][0];
tempBValues[1][1] = (1.0f - t) * bValues[1][1] + t * bValues[2][1];
tempBValues[0][0] = (1.0f - t) * tempBValues[0][0] + t * tempBValues[1][0];
tempBValues[0][1] = (1.0f - t) * tempBValues[0][1] + t * tempBValues[1][1];
AddPoint( FTPoint( tempBValues[0][0], tempBValues[0][1], 0.0f));
}
}
void FTContour::evaluateCubicCurve()
{
for( unsigned int i = 0; i <= ( 1.0f / BEZIER_STEP_SIZE); i++)
{
float tempBValues[3][2];
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
tempBValues[0][0] = (1.0f - t) * bValues[0][0] + t * bValues[1][0];
tempBValues[0][1] = (1.0f - t) * bValues[0][1] + t * bValues[1][1];
tempBValues[1][0] = (1.0f - t) * bValues[1][0] + t * bValues[2][0];
tempBValues[1][1] = (1.0f - t) * bValues[1][1] + t * bValues[2][1];
tempBValues[2][0] = (1.0f - t) * bValues[2][0] + t * bValues[3][0];
tempBValues[2][1] = (1.0f - t) * bValues[2][1] + t * bValues[3][1];
tempBValues[0][0] = (1.0f - t) * tempBValues[0][0] + t * tempBValues[1][0];
tempBValues[0][1] = (1.0f - t) * tempBValues[0][1] + t * tempBValues[1][1];
tempBValues[1][0] = (1.0f - t) * tempBValues[1][0] + t * tempBValues[2][0];
tempBValues[1][1] = (1.0f - t) * tempBValues[1][1] + t * tempBValues[2][1];
tempBValues[0][0] = (1.0f - t) * tempBValues[0][0] + t * tempBValues[1][0];
tempBValues[0][1] = (1.0f - t) * tempBValues[0][1] + t * tempBValues[1][1];
AddPoint( FTPoint( tempBValues[0][0], tempBValues[0][1], 0.0f));
}
}