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#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
FTPolyGlyph::FTPolyGlyph( FT_Glyph glyph)
: FTGlyph( glyph),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
return;
}
FTVectoriser* vectoriser = new FTVectoriser( glyph);
if ( ( vectoriser->ContourCount() < 1) || ( vectoriser->PointCount() < 3))
{
delete vectoriser;
return;
}
vectoriser->MakeMesh(1.0);
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
const FTMesh* mesh = vectoriser->GetMesh();
for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
{
const FTTesselation* subMesh = mesh->Tesselation( index);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int x = 0; x < subMesh->PointCount(); ++x)
{
glVertex3f( subMesh->Point(x).x / 64.0f,
subMesh->Point(x).y / 64.0f,
0.0f);
}
glEnd();
}
glEndList();
// discard glyph image (bitmap or not)
FT_Done_Glyph( glyph); // Why does this have to be HERE
}
FTPolyGlyph::~FTPolyGlyph()
{}
float FTPolyGlyph::Render( const FTPoint& pen)
{
if( glList)
{
glTranslatef( pen.x, pen.y, 0);
glCallList( glList);
glTranslatef( -pen.x, -pen.y, 0);
}
return advance;
}