Hash :
019af0d2
Author :
Date :
2001-07-26T05:11:34
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#include "gl.h"
#include "FTTextureGlyph.h"
#include "FTGL.h"
FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int gi, pointer to data location, stride)
: FTGlyph(gi)
{
if( !glyph->format == ft_glyph_format_bitmap)
{ return;}
// This function will always fail if the glyph's format isn't scalable????
err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_normal, 0, 1);
if( err)
{return;}
FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph;
FT_Bitmap* source = &bitmap->bitmap;
//check the pixel mode
//ft_pixel_mode_grays
int srcWidth = source->width;
int srcHeight = source->rows;
int srcPitch = source->pitch;
numGreys = source->num_grays;
advance = glyph->advance.x >> 16; // this is 6 in the freetype docs!!!!!!
pos.x = bitmap->left;
pos.y = srcHeight - bitmap->top;
// FIXME The buffer is upside down. What about dest alignment?
destWidth = srcWidth;
destHeight = srcHeight;
data = new unsigned char[destWidth * destHeight * 4];
for(int y = 0; y < srcHeight; ++y)
{
--destHeight;
for(int x = 0; x < srcWidth; ++x)
{
*( data + ( destHeight * destWidth + x) * 4 + 0) = 0xFF;
*( data + ( destHeight * destWidth + x) * 4 + 1) = 0xFF;
*( data + ( destHeight * destWidth + x) * 4 + 2) = 0xFF;
*( data + ( destHeight * destWidth + x) * 4 + 3) = *( source->buffer + ( y * srcPitch) + x);
}
}
destHeight = srcHeight;
// discard glyph image (bitmap or not)
// Is this the right place to do this?
FT_Done_Glyph( glyph );
}
FTTextureGlyph::~FTTextureGlyph()
{
delete[] data;
}
float FTTextureGlyph::Render( FT_Vector v)
{
int adv = advance/* + pos.x */+ ( v.x >> 16); // FIXME ??? pos.x = bearing X
if( data != 0 )
{
// Move the glyph origin
glBitmap( 0, 0, 0.0, 0.0, 0, -pos.y, (const GLubyte *)0 );
glPixelStorei( GL_UNPACK_ROW_LENGTH, destWidth);
glDrawPixels( destWidth, destHeight, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)data );
// Restore the glyph origin
glBitmap( 0, 0, 0.0, 0.0, 0, pos.y, (const GLubyte *)0 );
}
// Advance the raster pos.
glBitmap( 0, 0, 0.0, 0.0, adv, 0, (const GLubyte *)0 );
return advance;
}