Hash :
2aa2aeb5
Author :
Date :
2008-04-30T16:27:34
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __FTFontImpl__
#define __FTFontImpl__
#include "FTGL/ftgl.h"
#include "FTFace.h"
class FTGlyphContainer;
class FTGlyph;
class FTLayout;
class FTFontImpl
{
/* Allow FTLayout classes to access DoRender and CheckGlyph */
friend class FTLayoutImpl;
friend class FTFont;
protected:
FTFontImpl(char const *fontFilePath);
FTFontImpl(const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
virtual ~FTFontImpl();
virtual void Render(const char* string);
virtual void Render(const char* string, int renderMode);
virtual void Render(const wchar_t* string);
virtual void Render(const wchar_t *string, int renderMode);
virtual bool FaceSize(const unsigned int size,
const unsigned int res);
virtual unsigned int FaceSize() const;
virtual void Depth(float depth);
virtual void Outset(float outset);
virtual void Outset(float front, float back);
void BBox(const char *string, const int start, const int end,
float& llx, float& lly, float& llz,
float& urx, float& ury, float& urz);
void BBox(const wchar_t *string, const int start, const int end,
float& llx, float& lly, float& llz,
float& urx, float& ury, float& urz);
float Advance(const wchar_t* string);
float Advance(const char* string);
/**
* Construct a glyph of the correct type.
*
* Clients must override the function and return their specialised
* FTGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FT****Glyph or <code>null</code> on failure.
*/
virtual FTGlyph* MakeGlyph(unsigned int g) = 0;
/**
* Current face object
*/
FTFace face;
/**
* Current size object
*/
FTSize charSize;
/**
* Flag to enable or disable the use of Display Lists inside FTGL
* <code>true</code> turns ON display lists.
* <code>false</code> turns OFF display lists.
*/
bool useDisplayLists;
/**
* Current error code. Zero means no error.
*/
FT_Error err;
private:
/**
* Render a character.
* This function does an implicit conversion on its arguments.
*
* @param chr current character
* @param nextChr next character
* @param origin The position of the origin of the character.
* After rendering the point referenced by origin
* will be incremented by the kerning advance of
* char and nextChr.
* @param renderMode Render mode to display
*/
void DoRender(const unsigned int chr,
const unsigned int nextChr, FTPoint &origin,
int renderMode);
/**
* Check that the glyph at <code>chr</code> exist. If not load it.
*
* @param chr character index
* @return <code>true</code> if the glyph can be created.
*/
bool CheckGlyph(const unsigned int chr);
/**
* An object that holds a list of glyphs
*/
FTGlyphContainer* glyphList;
/**
* Current pen or cursor position;
*/
FTPoint pen;
/* Internal generic BBox() implementation */
template <typename T>
inline void BBoxI(const T *string, const int start, const int end,
float& llx, float& lly, float& llz,
float& urx, float& ury, float& urz);
/* Internal generic BBox() implementation */
template <typename T>
inline float AdvanceI(const T* string);
/* Internal generic Render() implementation */
template <typename T>
inline void RenderI(const T* string, int renderMode);
};
#endif // __FTFontImpl__