Hash :
fa7d0739
Author :
Date :
2008-05-01T09:31:27
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include "FTGL/ftgl.h"
#include "FTInternals.h"
#include "FTOutlineFontImpl.h"
//
// FTOutlineFont
//
FTOutlineFont::FTOutlineFont(char const *fontFilePath)
{
impl = new FTOutlineFontImpl(fontFilePath);
}
FTOutlineFont::FTOutlineFont(const unsigned char *pBufferBytes,
size_t bufferSizeInBytes)
{
impl = new FTOutlineFontImpl(pBufferBytes, bufferSizeInBytes);
}
FTOutlineFont::~FTOutlineFont()
{
;
}
//
// FTOutlineFontImpl
//
FTGlyph* FTOutlineFontImpl::MakeGlyph(unsigned int g)
{
FT_GlyphSlot ftGlyph = face.Glyph(g, FT_LOAD_NO_HINTING);
if(ftGlyph)
{
FTOutlineGlyph* tempGlyph = new FTOutlineGlyph(ftGlyph, outset, useDisplayLists);
return tempGlyph;
}
err = face.Error();
return NULL;
}
template <typename T>
inline void FTOutlineFontImpl::RenderI(const T* string)
{
glPushAttrib(GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT
| GL_COLOR_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTFontImpl::Render(string);
glPopAttrib();
}
void FTOutlineFontImpl::Render(const char* string)
{
RenderI(string);
}
void FTOutlineFontImpl::Render(const char* string, int renderMode)
{
RenderI(string);
}
void FTOutlineFontImpl::Render(const wchar_t* string)
{
RenderI(string);
}
void FTOutlineFontImpl::Render(const wchar_t* string, int renderMode)
{
RenderI(string);
}