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kc3-lang/ftgl/src/FTGLPixmapFont.cpp

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  • Author : henry
    Date : 2004-12-06 10:34:50
    Hash : 3902538a
    Message : Changed the way the colour is specified. It can now be done per string rather than at start up as previous.

  • src/FTGLPixmapFont.cpp
  • #include    "FTGLPixmapFont.h"
    #include    "FTPixmapGlyph.h"
    
    
    FTGLPixmapFont::FTGLPixmapFont( const char* fontFilePath)
    :   FTFont( fontFilePath)
    {}
    
    
    FTGLPixmapFont::FTGLPixmapFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
    :   FTFont( pBufferBytes, bufferSizeInBytes)
    {}
    
    
    FTGLPixmapFont::~FTGLPixmapFont()
    {}
    
    
    FTGlyph* FTGLPixmapFont::MakeGlyph( unsigned int g)
    {
        FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
    
        if( ftGlyph)
        {
            FTPixmapGlyph* tempGlyph = new FTPixmapGlyph( ftGlyph);
            return tempGlyph;
        }
    
        err = face.Error();
        return NULL;
    }
    
    
    void FTGLPixmapFont::Render( const char* string)
    {   
        glPushAttrib( GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT);
        glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
    
        glEnable(GL_BLEND);
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    
        glDisable( GL_TEXTURE_2D);
    
        GLfloat ftglColour[4];
        glGetFloatv( GL_CURRENT_RASTER_COLOR, ftglColour);
    
        glPixelTransferf(GL_RED_SCALE, ftglColour[0]);
        glPixelTransferf(GL_GREEN_SCALE, ftglColour[1]);
        glPixelTransferf(GL_BLUE_SCALE, ftglColour[2]);
        glPixelTransferf(GL_ALPHA_SCALE, ftglColour[3]);
    
        FTFont::Render( string);
    
        glPopClientAttrib();
        glPopAttrib();
    }
    
    
    void FTGLPixmapFont::Render( const wchar_t* string)
    {   
        glPushAttrib( GL_ENABLE_BIT | GL_PIXEL_MODE_BIT | GL_COLOR_BUFFER_BIT);
        glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
            
        glEnable(GL_BLEND);
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        
        glDisable( GL_TEXTURE_2D);
    
        GLfloat ftglColour[4];
        glGetFloatv( GL_CURRENT_RASTER_COLOR, ftglColour);
    
        glPixelTransferf(GL_RED_SCALE, ftglColour[0]);
        glPixelTransferf(GL_GREEN_SCALE, ftglColour[1]);
        glPixelTransferf(GL_BLUE_SCALE, ftglColour[2]);
        glPixelTransferf(GL_ALPHA_SCALE, ftglColour[3]);
    
        FTFont::Render( string);
    
        glPopClientAttrib();
        glPopAttrib();
    }