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kc3-lang/ftgl/src/FTExtrdGlyph.cpp

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  • Author : henry
    Date : 2002-12-19 10:24:20
    Hash : 3faff95d
    Message : Made some objects const

  • src/FTExtrdGlyph.cpp
  • #include    <math.h>
    
    #include    "FTExtrdGlyph.h"
    #include    "FTVectoriser.h"
    
    
    FTExtrdGlyph::FTExtrdGlyph( FT_Glyph glyph, float d)
    :   FTGlyph( glyph),
        glList(0),
        depth(d)
    {
        if( ft_glyph_format_outline != glyph->format)
        {
            return;
        }
    
        bBox.upperZ = -depth;
        
        FTVectoriser* vectoriser = new FTVectoriser( glyph);
        if ( ( vectoriser->ContourCount() < 1) || ( vectoriser->PointCount() < 3))
        {
            delete vectoriser;
            return;
        }
    
        glList = glGenLists(1);
        glNewList( glList, GL_COMPILE);
    
            vectoriser->MakeMesh( 1.0);
            glNormal3d(0.0, 0.0, 1.0);
            
            const FTMesh* mesh = vectoriser->GetMesh();
            for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
            {
                const FTTesselation* subMesh = mesh->Tesselation( index);
                unsigned int polyonType = subMesh->PolygonType();
    
                glBegin( polyonType);
                    for( unsigned int x = 0; x < subMesh->PointCount(); ++x)
                    {
                        glVertex3f( subMesh->Point(x).x / 64.0f,
                                    subMesh->Point(x).y / 64.0f,
                                    0.0f);
                    }
                glEnd();
            }
            
            vectoriser->MakeMesh( -1.0);
            glNormal3d(0.0, 0.0, -1.0);
            
            mesh = vectoriser->GetMesh();
            for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
            {
                const FTTesselation* subMesh = mesh->Tesselation( index);
                unsigned int polyonType = subMesh->PolygonType();
    
                glBegin( polyonType);
                    for( unsigned int x = 0; x < subMesh->PointCount(); ++x)
                    {
                        glVertex3f( subMesh->Point(x).x / 64.0f,
                                    subMesh->Point(x).y / 64.0f,
                                    -depth);
                    }
                glEnd();
            }
            
            int contourFlag = vectoriser->ContourFlag();
            
            for( size_t c = 0; c < vectoriser->ContourCount(); ++c)
            {
                const FTContour* contour = vectoriser->Contour(c);
                unsigned int numberOfPoints = contour->PointCount();
                
                glBegin( GL_QUAD_STRIP);
                    for( unsigned int j = 0; j <= numberOfPoints; ++j)
                    {
                        unsigned int index = ( j == numberOfPoints) ? 0 : j;
                        unsigned int nextIndex = ( index == numberOfPoints - 1) ? 0 : index + 1;
                        
                        FTPoint normal = GetNormal( contour->Point(index), contour->Point(nextIndex));
                        glNormal3f( normal.x, normal.y, 0.0f);
                        
                        if( contourFlag & ft_outline_reverse_fill)
                        {
                            glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f);
                            glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth);
                        }
                        else
                        {
                            glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth);
                            glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f);
                        }
                    }
                glEnd();
            }
            
        glEndList();
    
        delete vectoriser;
    
        // discard glyph image (bitmap or not)
        FT_Done_Glyph( glyph); // Why does this have to be HERE
    }
    
    
    FTExtrdGlyph::~FTExtrdGlyph()
    {}
    
    
    float FTExtrdGlyph::Render( const FTPoint& pen)
    {
        if( glList)
        {
            glTranslatef( pen.x, pen.y, 0);
                glCallList( glList);    
            glTranslatef( -pen.x, -pen.y, 0);
        }
        
        return advance;
    }
    
    
    FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b)
    {
        float vectorX = a.x - b.x;
        float vectorY = a.y - b.y;
                                  
        float length = sqrt( vectorX * vectorX + vectorY * vectorY );
        
        if( length > 0.0f)
        {
            length = 1 / length;
        }
        else
        {
            length = 0.0f;
        }
        
        return FTPoint( -vectorY * length,
                         vectorX * length,
                         0.0f);
    }