Hash :
68419d9b
Author :
Date :
2008-05-07T07:17:17
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/*
* c-demo.cpp - simple C demo for FTGL, the OpenGL font library
*
* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <math.h> /* sin(), cos() */
#include <stdlib.h> /* exit() */
#if defined HAVE_GL_GLUT_H
# include <GL/glut.h>
#elif defined HAVE_GLUT_GLUT_H
# include <GLUT/glut.h>
#else
# error GLUT headers not present
#endif
#include <FTGL/ftgl.h>
static FTGLfont *font;
/*
* Main OpenGL loop: set up lights, apply a few rotation effects, and
* render text using the current FTGL object.
*/
static void RenderScene(void)
{
float n = (float)glutGet(GLUT_ELAPSED_TIME) / 20.;
float t1 = sin(n / 80);
float t2 = sin(n / 50 + 1);
float t3 = sin(n / 30 + 2);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glTranslatef(-0.9, -0.2, -10.0);
float ambient[4] = { (t1 + 2.0) / 3,
(t2 + 2.0) / 3,
(t3 + 2.0) / 3, 0.3 };
float diffuse[4] = { 1.0, 0.9, 0.9, 1.0 };
float specular[4] = { 1.0, 0.7, 0.7, 1.0 };
float position[4] = { 100.0, 100.0, 0.0, 1.0 };
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
glLightfv(GL_LIGHT1, GL_POSITION, position);
glEnable(GL_LIGHT1);
glPopMatrix();
glPushMatrix();
float front_ambient[4] = { 0.7, 0.7, 0.7, 0.0 };
glMaterialfv(GL_FRONT, GL_AMBIENT, front_ambient);
glColorMaterial(GL_FRONT, GL_DIFFUSE);
glTranslatef(0.0, 0.0, 20.0);
glRotatef(n / 1.11, 0.0, 1.0, 0.0);
glRotatef(n / 2.23, 1.0, 0.0, 0.0);
glRotatef(n / 3.17, 0.0, 0.0, 1.0);
glTranslatef(-260.0, -0.2, 0.0);
glColor3f(0.0, 0.0, 0.0);
ftglRenderFont(font, "Hello FTGL!", FTGL_RENDER_ALL);
glPopMatrix();
glutSwapBuffers();
}
/*
* GLUT key processing function: <esc> quits, <tab> cycles across fonts.
*/
static void ProcessKeys(unsigned char key, int x, int y)
{
switch(key)
{
case 27:
ftglDestroyFont(font);
exit(EXIT_SUCCESS);
break;
}
}
/*
* Main program entry point: set up GLUT window, load fonts, run GLUT loop.
*/
int main(int argc, char **argv)
{
if(argc < 2)
{
fprintf(stderr, "Usage: %s <font_name.ttf>\n", argv[0]);
return EXIT_FAILURE;
}
/* Initialise GLUT stuff */
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100, 100);
glutInitWindowSize(640, 480);
glutCreateWindow("FTGL simple demo");
glutDisplayFunc(RenderScene);
glutIdleFunc(RenderScene);
glutKeyboardFunc(ProcessKeys);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90, 640.0f / 480.0f, 1, 1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 640.0f / 2.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
/* Initialise FTGL stuff */
font = ftglCreateExtrudeFont(argv[1]);
if(!font)
{
fprintf(stderr, "%s: could not load font `%s'\n", argv[0], argv[1]);
return EXIT_FAILURE;
}
ftglSetFontFaceSize(font, 80, 72);
ftglSetFontDepth(font, 10);
ftglSetFontOutset(font, 0, 3);
ftglSetFontCharMap(font, ft_encoding_unicode);
/* Run GLUT loop */
glutMainLoop();
return EXIT_SUCCESS;
}