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kc3-lang/ftgl/include/FTGLTextureFont.h

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  • Author : henry
    Date : 2002-11-28 09:43:29
    Hash : 6ba350fc
    Message : Got rid of inline for irix

  • include/FTGLTextureFont.h
  • #ifndef     __FTGLTextureFont__
    #define     __FTGLTextureFont__
    
    #include "FTGL.h"
    #include "FTFont.h"
    
    class FTTextureGlyph;
    
    
    /**
     * FTGLTextureFont is a specialisation of the FTFont class for handling
     * Texture mapped fonts
     *
     * @see     FTFont
     */
    class  FTGL_EXPORT FTGLTextureFont : public FTFont
    {
        public:
            /**
             * Default Constructor
             */
            FTGLTextureFont();
            
            /**
             * Destructor
             */
            virtual ~FTGLTextureFont();
            
            /**
             * Get the total width of the texture that holds this font
             */
            GLsizei TextureWidth() const { return textureWidth;}
            
            /**
             * Get the total height of the texture that holds this font
             */
            GLsizei TextureHeight() const { return textureHeight;}
            
            /**
             * Renders a string of characters
             * 
             * @param string    'C' style string to be output.   
             */
            virtual void render( const char* string);
            
            /**
             * Renders a string of characters
             * 
             * @param string    wchar_t string to be output.     
             */
            virtual void render( const wchar_t* string);
    
            
        private:
            inline virtual FTGlyph* MakeGlyph( unsigned int g);
                    
            /**
             * Constructs the internal glyph cache.
             *
             * This a list of glyphs processed for openGL rendering NOT
             * freetype glyphs
             */
            virtual bool MakeGlyphList();
    
            /**
             * Get the size of a block of memory required to layout the glyphs
             *
             * Calculates a width and height based on the glyph sizes and the
             * number of glyphs. It over estimates.
             */
            inline void GetSize();
    
            /**
             * Creates a 'blank' OpenGL texture object.
             *
             * The format is GL_ALPHA and the params are
             * GL_TEXTURE_WRAP_S = GL_CLAMP
             * GL_TEXTURE_WRAP_T = GL_CLAMP
             * GL_TEXTURE_MAG_FILTER = GL_LINEAR
             * GL_TEXTURE_MIN_FILTER = GL_LINEAR
             * Note that mipmapping is NOT used
             */
            inline int CreateTexture();
            
            /**
             * The maximum texture dimension on this OpenGL implemetation
             */
            GLsizei maxTextSize;
            
            /**
             * The minimum texture width required to hold the glyphs
             */
            GLsizei textureWidth;
            
            /**
             * The minimum texture height required to hold the glyphs
             */
            GLsizei textureHeight;
            
            /**
             *An array of texture ids
             */
            unsigned long glTextureID[128];
            
            /**
             * The number of textures required to hold the glyphs
             */
            int numTextures;
    
            /**
             * The memory where the textures are built before being transferred 
             * to OpenGL
             */
            unsigned char* textMem;
            
            /**
             * The max height for glyphs in the current font
             */
            int glyphHeight;
    
            /**
             * The max width for glyphs in the current font
             */
            int glyphWidth;
    
            /**
             * A value to be added to the height and width to ensure that
             * glyphs don't overlap in the texture
             */
            int padding;
            
            /**
             */
            int remGlyphs;
    
            /**
             */
            int xOffset;
    
            /**
             */
            int yOffset;
    
    };
    
    
    #endif // __FTGLTextureFont__