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kc3-lang/ftgl/src/FTBitmapGlyph.cpp

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  • Author : henry
    Date : 2002-11-28 09:43:56
    Hash : a7df6654
    Message : Added a static cast

  • src/FTBitmapGlyph.cpp
  • #include "FTBitmapGlyph.h"
    
    FTBitmapGlyph::FTBitmapGlyph( FT_Glyph glyph)
    :   FTGlyph(),
        destWidth(0),
        destHeight(0),
        data(0)
    {
        // This function will always fail if the glyph's format isn't scalable????
        err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_mono, 0, 1);
        if( err || ft_glyph_format_bitmap != glyph->format)
        {
            return;
        }
    
        FT_BitmapGlyph  bitmap = (FT_BitmapGlyph)glyph;
        FT_Bitmap*      source = &bitmap->bitmap;
    
        //check the pixel mode
        //ft_pixel_mode_grays
            
        unsigned int srcWidth = source->width;
        unsigned int srcHeight = source->rows;
        unsigned int srcPitch = source->pitch;
        
       // FIXME What about dest alignment?
        destWidth = srcWidth;
        destHeight = srcHeight;
        
        if( destWidth && destHeight)
        {
            data = new unsigned char[srcPitch * destHeight];
            unsigned char* dest = data + (( destHeight - 1) * srcPitch);
    
            unsigned char* src = source->buffer;
            size_t destStep = srcPitch * 2;
            
            for( unsigned int y = 0; y < srcHeight; ++y)
            {
                for( unsigned int x = 0; x < srcPitch; ++x)
                {
                    *dest++ = *src++;
                }
                
                dest -= destStep;
            }
        }
        
        bBox = FTBBox( glyph);
        advance = static_cast<float>(glyph->advance.x >> 16);
        pos.x = bitmap->left;
        pos.y = static_cast<int>(srcHeight) - bitmap->top;
        
        // Is this the right place to do this?
        FT_Done_Glyph( glyph );
    }
    
    
    FTBitmapGlyph::~FTBitmapGlyph()
    {
        delete [] data;
    }
    
    
    float FTBitmapGlyph::Render( const FTPoint& pen)
    {
        if( data)
        {
            // Move the glyph origin
            glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte*)0 );
    
            glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte*)data);
    
            // Restore the glyph origin
            glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte*)0 );
        }
        
        return advance;
    }