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kc3-lang/ftgl/include/FTGL.h

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  • Author : henry
    Date : 2003-09-22 02:11:42
    Hash : 8fd2ff3e
    Message : Fixes for deprecated identifiers in 2.1.5

  • include/FTGL.h
  • #ifndef     __FTGL__
    #define     __FTGL__
    
    
    typedef double   FTGL_DOUBLE;
    typedef float    FTGL_FLOAT;
    
    // Fixes for deprecated identifiers in 2.1.5
    #ifndef FT_OPEN_MEMORY
        #define FT_OPEN_MEMORY (FT_Open_Flags)1
    #endif
    
    #ifndef FT_RENDER_MODE_MONO
        #define FT_RENDER_MODE_MONO ft_render_mode_mono
    #endif
    
    #ifndef FT_RENDER_MODE_NORMAL
        #define FT_RENDER_MODE_NORMAL ft_render_mode_normal
    #endif
    
      
    #ifdef WIN32
    
        // Under windows avoid including <windows.h> is overrated. 
        // Sure, it can be avoided and "name space pollution" can be
        // avoided, but why? It really doesn't make that much difference
        // these days.
        #define  WIN32_LEAN_AND_MEAN
        #include <windows.h>
    
        #ifndef __gl_h_
            #include <GL/gl.h>
            #include <GL/glu.h>
        #endif
    
    #else
    
        // Non windows platforms - don't require nonsense as seen above :-)    
        #ifndef __gl_h_
            #ifdef __APPLE_CC__
                #include <OpenGL/gl.h>
                #include <OpenGL/glu.h>
            #else
                #include <GL/gl.h>
                #include <GL/glu.h>
            #endif                
    
        #endif
    
        // Required for compatibility with glext.h style function definitions of 
        // OpenGL extensions, such as in src/osg/Point.cpp.
        #ifndef APIENTRY
            #define APIENTRY
        #endif
    #endif
    
    // Compiler-specific conditional compilation
    #ifdef _MSC_VER // MS Visual C++ 
    
        // Disable various warning.
        // 4786: template name too long
        #pragma warning( disable : 4251 )
        #pragma warning( disable : 4275 )
        #pragma warning( disable : 4786 )
    
        // The following definitions control how symbols are exported.
        // If the target is a static library ensure that FTGL_LIBRARY_STATIC
        // is defined. If building a dynamic library (ie DLL) ensure the
        // FTGL_LIBRARY macro is defined, as it will mark symbols for 
        // export. If compiling a project to _use_ the _dynamic_ library 
        // version of the library, no definition is required. 
        #ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required
        #  define FTGL_EXPORT
        #elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.
        #  define FTGL_EXPORT   __declspec(dllexport)
        #else
        #  define FTGL_EXPORT   __declspec(dllimport)
        #endif 
    
    #else
        // Compiler that is not MS Visual C++.
        // Ensure that the export symbol is defined (and blank)
        #define FTGL_EXPORT
    #endif  
    
    
    // lifted from glext.h, to remove dependancy on glext.h
    #ifndef GL_EXT_texture_object
        #define GL_TEXTURE_PRIORITY_EXT           0x8066
        #define GL_TEXTURE_RESIDENT_EXT           0x8067
        #define GL_TEXTURE_1D_BINDING_EXT         0x8068
        #define GL_TEXTURE_2D_BINDING_EXT         0x8069
        #define GL_TEXTURE_3D_BINDING_EXT         0x806A
    #endif
    
    #endif  //  __FTGL__