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kc3-lang/ftgl/include/FTBBox.h

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  • Author : sammy
    Date : 2008-03-03 16:41:35
    Hash : ee107630
    Message : * Remove svn:executable property from source files.

  • include/FTBBox.h
  • #ifndef     __FTBBox__
    #define     __FTBBox__
    
    #include <ft2build.h>
    #include FT_FREETYPE_H
    //#include FT_GLYPH_H
    #include FT_OUTLINE_H
    
    #include "FTGL.h"
    #include "FTPoint.h"
    
    
    /**
     * FTBBox is a convenience class for handling bounding boxes.
     */
    class FTGL_EXPORT FTBBox
    {
        public:
            /**
             * Default constructor. Bounding box is set to zero.
             */
            FTBBox()
            :   lowerX(0.0f),
                lowerY(0.0f),
                lowerZ(0.0f),
                upperX(0.0f),
                upperY(0.0f),
                upperZ(0.0f)
            {}
            
            /**
             * Constructor.
             */
            FTBBox( float lx, float ly, float lz, float ux, float uy, float uz)
            :   lowerX(lx),
                lowerY(ly),
                lowerZ(lz),
                upperX(ux),
                upperY(uy),
                upperZ(uz)
            {}
            
            /**
             * Constructor. Extracts a bounding box from a freetype glyph. Uses
             * the control box for the glyph. <code>FT_Glyph_Get_CBox()</code>
             *
             * @param glyph A freetype glyph
             */
            FTBBox( FT_GlyphSlot glyph)
            :   lowerX(0.0f),
                lowerY(0.0f),
                lowerZ(0.0f),
                upperX(0.0f),
                upperY(0.0f),
                upperZ(0.0f)
            {
                FT_BBox bbox;
                FT_Outline_Get_CBox( &(glyph->outline), &bbox);
    
                lowerX = static_cast<float>( bbox.xMin) / 64.0f;
                lowerY = static_cast<float>( bbox.yMin) / 64.0f;
                lowerZ = 0.0f;
                upperX = static_cast<float>( bbox.xMax) / 64.0f;
                upperY = static_cast<float>( bbox.yMax) / 64.0f;
                upperZ = 0.0f;
                
            }       
    
            /**
             * Destructor
             */
            ~FTBBox()
            {}
            
    
            /**
             * Move the Bounding Box by a vector.
             *
             * @param distance The distance to move the bbox in 3D space.
             */
            FTBBox& Move( FTPoint distance)
            {
                lowerX += distance.X();
                lowerY += distance.Y();
                lowerZ += distance.Z();
                upperX += distance.X();
                upperY += distance.Y();
                upperZ += distance.Z();
                return *this;
            }
    
            FTBBox& operator += ( const FTBBox& bbox) 
            {
                lowerX = bbox.lowerX < lowerX? bbox.lowerX: lowerX; 
                lowerY = bbox.lowerY < lowerY? bbox.lowerY: lowerY;
                lowerZ = bbox.lowerZ < lowerZ? bbox.lowerZ: lowerZ; 
                upperX = bbox.upperX > upperX? bbox.upperX: upperX; 
                upperY = bbox.upperY > upperY? bbox.upperY: upperY; 
                upperZ = bbox.upperZ > upperZ? bbox.upperZ: upperZ; 
                
                return *this;
            }
            
            void SetDepth( float depth)
            {
                upperZ = lowerZ + depth;
            }
            
            
            /**
             * The bounds of the box
             */
            // Make these ftPoints & private
            float lowerX, lowerY, lowerZ, upperX, upperY, upperZ;
        protected:
        
        
        private:
    
    };
    
    
    #endif  //  __FTBBox__