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kc3-lang/ftgl/include/FTTextureGlyph.h

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  • Author : sammy
    Date : 2008-04-04 09:18:46
    Hash : d87d5a2c
    Message : * Remove extra qualification in FTTextureGlyph::ResetActiveTexture, this is illegal and no longer tolerated by recent gcc versions.

  • include/FTTextureGlyph.h
  • #ifndef     __FTTextureGlyph__
    #define     __FTTextureGlyph__
    
    
    #include <ft2build.h>
    #include FT_FREETYPE_H
    #include FT_GLYPH_H
    
    #include "FTGL.h"
    #include "FTGlyph.h"
    
    
    /**
     * FTTextureGlyph is a specialisation of FTGlyph for creating texture
     * glyphs.
     * 
     * @see FTGlyphContainer
     *
     */
    class FTGL_EXPORT FTTextureGlyph : public FTGlyph
    {
        public:
            /**
             * Constructor
             *
             * @param glyph     The Freetype glyph to be processed
             * @param id        The id of the texture that this glyph will be
             *                  drawn in
             * @param xOffset   The x offset into the parent texture to draw
             *                  this glyph
             * @param yOffset   The y offset into the parent texture to draw
             *                  this glyph
             * @param width     The width of the parent texture
             * @param height    The height (number of rows) of the parent texture
             */
            FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
    
            /**
             * Destructor
             */
            virtual ~FTTextureGlyph();
    
            /**
             * Renders this glyph at the current pen position.
             *
             * @param pen   The current pen position.
             * @return      The advance distance for this glyph.
             */
            virtual const FTPoint& Render( const FTPoint& pen);
            
            /**
             * Reset the currently active texture to zero to get into a known state before
             * drawing a string. This is to get round possible threading issues.
             */
            static void ResetActiveTexture(){ activeTextureID = 0;}
            
        private:
            /**
             * The width of the glyph 'image'
             */
            int destWidth;
    
            /**
             * The height of the glyph 'image'
             */
            int destHeight;
    
            /**
             * Vector from the pen position to the topleft corner of the pixmap
             */
            FTPoint pos;
            
            /**
             * The texture co-ords of this glyph within the texture.
             */
            FTPoint uv[2];
            
            /**
             * The texture index that this glyph is contained in.
             */
            int glTextureID;
    
            /**
             * The texture index of the currently active texture
             *
             * We keep track of the currently active texture to try to reduce the number
             * of texture bind operations.
             */
            static GLint activeTextureID;
            
    };
    
    
    #endif  //  __FTTextureGlyph__