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kc3-lang/ftgl/src/FTGLOutlineFont.cpp

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  • Author : sammy
    Date : 2008-04-04 12:43:38
    Hash : 7c358859
    Message : * Generate a config.h file instead of passing all defines in the compiler command line. * "make install" now properly installs the includes, the documentation and the .pc file. * Generate a shared library.

  • src/FTGLOutlineFont.cpp
  • #include "config.h"
    
    #include "FTGLOutlineFont.h"
    #include "FTOutlineGlyph.h"
    
    
    FTGLOutlineFont::FTGLOutlineFont( const char* fontFilePath)
    :   FTFont( fontFilePath)
    {}
    
    
    FTGLOutlineFont::FTGLOutlineFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
    :   FTFont( pBufferBytes, bufferSizeInBytes)
    {}
    
    
    FTGLOutlineFont::~FTGLOutlineFont()
    {}
    
    
    FTGlyph* FTGLOutlineFont::MakeGlyph( unsigned int g)
    {
        FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
    
        if( ftGlyph)
        {
            FTOutlineGlyph* tempGlyph = new FTOutlineGlyph( ftGlyph, useDisplayLists);
            return tempGlyph;
        }
    
        err = face.Error();
        return NULL;
    }
    
    
    void FTGLOutlineFont::Render( const char* string)
    {   
        glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT);
        
        glDisable( GL_TEXTURE_2D);
        
        glEnable( GL_LINE_SMOOTH);
        glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
        glEnable(GL_BLEND);
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
    
        FTFont::Render( string);
    
        glPopAttrib();
    }
    
    
    void FTGLOutlineFont::Render( const wchar_t* string)
    {   
        glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT);
        
        glDisable( GL_TEXTURE_2D);
        
        glEnable( GL_LINE_SMOOTH);
        glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
        glEnable(GL_BLEND);
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
    
        FTFont::Render( string);
    
        glPopAttrib();
    }