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kc3-lang/ftgl/test/demo.cpp

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  • Author : henry
    Date : 2004-10-08 11:37:28
    Hash : 3d3a4852
    Message : Changed a couple of variable names.

  • test/demo.cpp
  • // source changed by mrn@paus.ch/ max rheiner
    // original source: henryj@paradise.net.nz
    
    #include <iostream>
    #include <stdlib.h> // exit()
    
    #ifdef __APPLE_CC__
        #include <GLUT/glut.h>
    #else
        #include <GL/glut.h>
    #endif
    
    #include "FTGLOutlineFont.h"
    #include "FTGLPolygonFont.h"
    #include "FTGLBitmapFont.h"
    #include "FTGLTextureFont.h"
    #include "FTGLPixmapFont.h"
    
    //#include "mmgr.h"
    
    static FTFont* fonts[5];
    static int width;
    static int height;
    
    
    // YOU'LL PROBABLY WANT TO CHANGE THESE
    #ifdef __linux__
    	#define DEFAULT_FONT "/usr/share/fonts/truetype/arial.ttf"
    #endif
    #ifdef __APPLE_CC__
    	#define DEFAULT_FONT "/Users/henry/Development/PROJECTS/FTGL/test/font_pack/arial.ttf"
    #endif
    #ifdef WIN32
    	#define DEFAULT_FONT "C:\\WINNT\\Fonts\\arial.ttf"
    #endif
    
    
    void
    my_init( const char* font_filename )
    {
        glClearColor(0.0, 0.0, 0.0, 0.0);
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    
        fonts[0] = new FTGLOutlineFont( font_filename);
        fonts[1] = new FTGLPolygonFont( font_filename);
        fonts[2] = new FTGLTextureFont( font_filename);
        fonts[3] = new FTGLBitmapFont( font_filename);
        fonts[4] = new FTGLPixmapFont( font_filename);
        for (int i=0; i< 5; i++)
        {
            if (fonts[i]->Error())
            {
                std::cerr << "ERROR: Unable to open file " << font_filename << std::endl;
            }
            else
            {
                std::cout << "Reading font " << i << " from " << font_filename << std::endl;
    
                int point_size = 48;
                if (!fonts[i]->FaceSize(point_size))
                {
                    std::cerr << "ERROR: Unable to set font face size " << point_size << std::endl;
                }
            }
        }
    }
    
    static void
    do_ortho()
    {
      int w;
      int h;
      GLdouble size;
      GLdouble aspect;
    
      w = width;
      h = height;
      aspect = (GLdouble)w / (GLdouble)h;
    
      // Use the whole window.
      glViewport(0, 0, w, h);
    
      // We are going to do some 2-D orthographic drawing.
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      size = (GLdouble)((w >= h) ? w : h) / 2.0;
      if (w <= h) {
        aspect = (GLdouble)h/(GLdouble)w;
        glOrtho(-size, size, -size*aspect, size*aspect,
                -100000.0, 100000.0);
      }
      else {
        aspect = (GLdouble)w/(GLdouble)h;
        glOrtho(-size*aspect, size*aspect, -size, size,
                -100000.0, 100000.0);
      }
    
      // Make the world and window coordinates coincide so that 1.0 in
      // model space equals one pixel in window space.
      glScaled(aspect, aspect, 1.0);
    
       // Now determine where to draw things.
      glMatrixMode(GL_MODELVIEW);
      glLoadIdentity();
    }
    
    
    void
    my_reshape(int w, int h)
    {
      width = w;
      height = h;
    
      do_ortho( );
    }
    
    void
    my_handle_key(unsigned char key, int x, int y)
    {
       switch (key) {
    
    	   //!!ELLERS
       case 'q':   // Esc or 'q' Quits the program.
       case 27:    
    	   {
           for (int i=0; i<5; i++) {
               if (fonts[i]) {
                   delete fonts[i];
                   fonts[i] = 0;
               }
           }
          exit(1);
    	   }
          break;
    
       default:
          break;
       }
    }
    
    void
    draw_scene()
    {
       /* Set up some strings with the characters to draw. */
       unsigned int count = 0;
       char string[8][256];
       int i;
       for (i=1; i < 32; i++) { /* Skip zero - it's the null terminator! */
          string[0][count] = i;
          count++;
       }
       string[0][count] = '\0';
    
       count = 0;
       for (i=32; i < 64; i++) {
          string[1][count] = i;
          count++;
       }
       string[1][count] = '\0';
    
       count = 0;
       for (i=64; i < 96; i++) {
          string[2][count] = i;
          count++;
       }
       string[2][count] = '\0';
    
       count = 0;
       for (i=96; i < 128; i++) {
          string[3][count] = i;
          count++;
       }
       string[3][count] = '\0';
    
       count = 0;
       for (i=128; i < 160; i++) {
          string[4][count] = i;
          count++;
       }
       string[4][count] = '\0';
    
       count = 0;
       for (i=160; i < 192; i++) {
          string[5][count] = i;
          count++;
       }
       string[5][count] = '\0';
    
       count = 0;
       for (i=192; i < 224; i++) {
          string[6][count] = i;
          count++;
       }
       string[6][count] = '\0';
    
       count = 0;
       for (i=224; i < 256; i++) {
          string[7][count] = i;
          count++;
       }
       string[7][count] = '\0';
    
    
       glColor3f(1.0, 1.0, 1.0);
    
       for (int font = 0; font < 5; font++) {
           GLfloat x = -250.0;
           GLfloat y;
           GLfloat yild = 20.0;
           for (int j=0; j<4; j++) {
               y = 275.0-font*120.0-j*yild;
               if (font >= 3) {
                   glRasterPos2f(x, y);
                   fonts[font]->Render(string[j]);
               }
               else {
                   if (font == 2) {
                       glEnable(GL_TEXTURE_2D);
                       glEnable(GL_BLEND);
                       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                   }
                   glPushMatrix(); {
                       glTranslatef(x, y, 0.0);
                       fonts[font]->Render(string[j]);
                   } glPopMatrix();
                   if (font == 2) {
                       glDisable(GL_TEXTURE_2D);
                       glDisable(GL_BLEND);
                   }
               }
           }
       }
    }
    
    
    void
    my_display(void)
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        draw_scene();
    
        glutSwapBuffers();
    }
    
    
    void
    my_idle()
    {
        glutPostRedisplay();
    }
    
    int 
    file_exists( const char * fontFilePath )
    {
    	FILE * fp = fopen( fontFilePath, "r" );
    
    	if ( fp == NULL )
    	{
    		// That fopen failed does _not_ definitely mean the file isn't there 
    		// but for now this is ok
    		return 0;
    	}
    	fclose( fp );
    	return 1;
    }
    
    void
    usage( const char * program )
    {
    	std::cerr << "Usage: " << program << " <fontFilePath.ttf>\n" << std::endl;
    }
    
    int
    main(int argc, char **argv)
    {
    	char * fontFilePath;
    
    	glutInitWindowSize(600, 600);
    	glutInit(&argc, argv);
    	glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
    
    	glutCreateWindow("FTGL demo");
    
    	if ( argc >= 2 ) 
    	{
    		if ( !file_exists( argv[ 1 ] ))
    		{
    			usage( argv[ 0 ]);
    			std::cerr << "Couldn't open file '" << argv[ 1 ] << "'" << std::endl;
    			exit( -1 );
    		}
    		fontFilePath = argv[ 1 ];
    	}
    	else 
    	{
    		// try a default font
    		fontFilePath = DEFAULT_FONT;
    
    		if ( !file_exists( fontFilePath ))
    		{
    			usage( argv[ 0 ]);
    			std::cerr << "Couldn't open default file '" << fontFilePath << "'" << std::endl;
    			exit( -1 );
    		}
    	}
    
    	my_init( fontFilePath );
    
    	glutDisplayFunc(my_display);
    	glutReshapeFunc(my_reshape);
    	glutIdleFunc(my_idle);
    	glutKeyboardFunc(my_handle_key);
    
    	glutMainLoop();
            
            for(int x = 0; x < 5; ++x)
            {
                delete fonts[x];
            }
            
    	return 0;
    }