Edit

kc3-lang/ftgl/src/FTExtrdGlyph.cpp

Branch :

  • Show log

    Commit

  • Author : sammy
    Date : 2008-04-21 21:48:03
    Hash : 7e74380f
    Message : * Inset/outset contour support for fonts, by Eric Beets. For now, only contours with exactly the same number of points are generated.

  • src/FTExtrdGlyph.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     * 
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Alternatively, you can redistribute and/or modify this software under
     * the terms of the GNU Lesser General Public License as published by
     * the Free Software Foundation; either version 2.1 of the License,
     * or (at your option) any later version.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this software; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA.
     */
    
    #include "config.h"
    
    #include <iostream>
    
    #include "FTExtrdGlyph.h"
    #include "FTVectoriser.h"
    
    
    FTExtrdGlyph::FTExtrdGlyph(FT_GlyphSlot glyph, float depth, float frontOutset, float backOutset, bool useDisplayList)
    :   FTGlyph(glyph),
        glList(0)
    {
        bBox.SetDepth(-depth);
            
        if(ft_glyph_format_outline != glyph->format)
        {
            err = 0x14; // Invalid_Outline
            return;
        }
    
        FTVectoriser vectoriser(glyph, frontOutset * 64.0f, backOutset * 64.0f);
        if((vectoriser.ContourCount() < 1) || (vectoriser.PointCount() < 3))
        {
            return;
        }
    
        if(useDisplayList)
        {
            glList = glGenLists(1);
            glNewList(glList, GL_COMPILE);
        }
    
        vectoriser.MakeMesh(1.0, 1);
        glNormal3d(0.0, 0.0, 1.0);
        
        unsigned int hscale = glyph->face->size->metrics.x_ppem * 64;
        unsigned int vscale = glyph->face->size->metrics.y_ppem * 64;        
        
        const FTMesh* mesh = vectoriser.GetMesh();
        for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
        {
            const FTTesselation* subMesh = mesh->Tesselation(j);
            unsigned int polygonType = subMesh->PolygonType();
    
            glBegin(polygonType);
                for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
                {
                    FTPoint pt = subMesh->Point(i);
    
                    glTexCoord2f(pt.X() / hscale,
                                 pt.Y() / vscale);
                    
                    glVertex3f(pt.X() / 64.0f,
                               pt.Y() / 64.0f,
                               0.0f);
                }
            glEnd();
        }
        
        vectoriser.MakeMesh(-1.0, 2);
        glNormal3d(0.0, 0.0, -1.0);
        
        mesh = vectoriser.GetMesh();
        for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
        {
            const FTTesselation* subMesh = mesh->Tesselation(j);
            unsigned int polygonType = subMesh->PolygonType();
    
            glBegin(polygonType);
                for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
                {
                    FTPoint pt = subMesh->Point(i);
    
                    glTexCoord2f(subMesh->Point(i).X() / hscale,
                                 subMesh->Point(i).Y() / vscale);
                    
                    glVertex3f(subMesh->Point(i).X() / 64.0f,
                               subMesh->Point(i).Y() / 64.0f,
                               -depth);
                }
            glEnd();
        }
        
        int contourFlag = vectoriser.ContourFlag();
        
        for(size_t c = 0; c < vectoriser.ContourCount(); ++c)
        {
            const FTContour* contour = vectoriser.Contour(c);
            unsigned int n = contour->PointCount();
    
            if(n < 2)
            {
                continue;
            }
    
            glBegin(GL_QUAD_STRIP);
                for(unsigned int j = 0; j <= n; ++j)
                {
                    unsigned int cur = (j == n) ? 0 : j;
                    unsigned int next = (cur == n - 1) ? 0 : cur + 1;
                    
                    FTPoint frontPt = contour->FrontPoint(cur);
                    FTPoint backPt = contour->BackPoint(cur);
    
                    FTPoint normal = FTPoint::GetNormal(frontPt, contour->FrontPoint(next));
                    if(normal != FTPoint(0.0f, 0.0f, 0.0f))
                    {                   
                        glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal));
                    }
    
                    glTexCoord2f(frontPt.X() / hscale,
                                 frontPt.Y() / vscale);
    
                    if(contourFlag & ft_outline_reverse_fill)
                    {
                        glVertex3f(backPt.X() / 64.0f, backPt.Y() / 64.0f, 0.0f);
                        glVertex3f(frontPt.X() / 64.0f, frontPt.Y() / 64.0f, -depth);
                    }
                    else
                    {
                        glVertex3f(backPt.X() / 64.0f, backPt.Y() / 64.0f, -depth);
                        glVertex3f(frontPt.X() / 64.0f, frontPt.Y() / 64.0f, 0.0f);
                    }
                }
            glEnd();
        }
            
        if(useDisplayList)
        {
            glEndList();
        }
    }
    
    
    FTExtrdGlyph::~FTExtrdGlyph()
    {
        glDeleteLists(glList, 1);
    }
    
    
    const FTPoint& FTExtrdGlyph::Render(const FTPoint& pen)
    {
        if(glList)
        {
            glTranslatef(pen.X(), pen.Y(), 0);
            glCallList(glList);    
            glTranslatef(-pen.X(), -pen.Y(), 0);
        }
        
        return advance;
    }