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kc3-lang/ftgl/src/FTFont.cpp

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  • Author : sammy
    Date : 2008-04-21 16:09:46
    Hash : f300fc49
    Message : * Fix the FTLayout rendering: line feeds were not properly handled. Patch by Eric Beets.

  • src/FTFont.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     * 
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Alternatively, you can redistribute and/or modify this software under
     * the terms of the GNU Lesser General Public License as published by
     * the Free Software Foundation; either version 2.1 of the License,
     * or (at your option) any later version.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this software; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA.
     */
    
    #include "config.h"
    
    #include "FTFace.h"
    #include "FTFont.h"
    #include "FTGlyphContainer.h"
    #include "FTBBox.h"
    
    
    FTFont::FTFont( const char* fontFilePath)
    :   face( fontFilePath),
        useDisplayLists(true),
        glyphList(0)
    {
        err = face.Error();
        if( err == 0)
        {
            glyphList = new FTGlyphContainer( &face);
        }
    }
    
    
    FTFont::FTFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
    :   face( pBufferBytes, bufferSizeInBytes),
        glyphList(0)
    {
        err = face.Error();
        if( err == 0)
        {
            glyphList = new FTGlyphContainer( &face);
        }
    }
    
    
    FTFont::~FTFont()
    {
        delete glyphList;
    }
    
    
    bool FTFont::Attach( const char* fontFilePath)
    {
        if( face.Attach( fontFilePath))
        {
            err = 0;
            return true;
        }
        else
        {
            err = face.Error();
            return false;
        }
    }
    
    
    bool FTFont::Attach( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
    {
        if( face.Attach( pBufferBytes, bufferSizeInBytes))
        {
            err = 0;
            return true;
        }
        else
        {
            err = face.Error();
            return false;
        }
    }
    
    
    bool FTFont::FaceSize( const unsigned int size, const unsigned int res )
    {
        charSize = face.Size( size, res);
        err = face.Error();
        
        if( err != 0)
        {
            return false;
        }
        
        if( glyphList != NULL)
        {
            delete glyphList;
        }
        
        glyphList = new FTGlyphContainer( &face);
        return true;
    }
    
    
    unsigned int FTFont::FaceSize() const
    {
        return charSize.CharSize();
    }
    
    
    bool FTFont::CharMap( FT_Encoding encoding)
    {
        bool result = glyphList->CharMap( encoding);
        err = glyphList->Error();
        return result;
    }
    
    
    unsigned int FTFont::CharMapCount()
    {
        return face.CharMapCount();
    }
    
    
    FT_Encoding* FTFont::CharMapList()
    {
        return face.CharMapList();
    }
    
    
    void FTFont::UseDisplayList( bool useList)
    {
        useDisplayLists = useList;
    }
    
    float FTFont::Ascender() const
    {
        return charSize.Ascender();
    }
    
    
    float FTFont::Descender() const
    {
        return charSize.Descender();
    }
    
    
    float FTFont::LineHeight() const
    {
        return charSize.Height();
    }
    
    
    template <typename T>
    inline void FTFont::BBoxI(const T* string, const int start, const int end,
                              float& llx, float& lly, float& llz,
                              float& urx, float& ury, float& urz)
    {
        FTBBox totalBBox;
    
        /* Only compute the bounds if string is non-empty. */
        if(string && ('\0' != string[start]))
        {
            float advance = 0;
    
            if(CheckGlyph(string[start]))
            {
                totalBBox = glyphList->BBox(string[start]);
                advance = glyphList->Advance(string[start], string[start + 1]);
            }
    
            /* Expand totalBox by each glyph in String (for idx) */
            for(int i = start + 1; (end < 0 && string[i])
                                     || (end >= 0 && i < end); i++)
            {
                if(CheckGlyph(string[i]))
                {
                    FTBBox tempBBox = glyphList->BBox(string[i]);
                    tempBBox.Move(FTPoint(advance, 0.0f, 0.0f));
    
                    totalBBox += tempBBox;
                    advance += glyphList->Advance(string[i], string[i + 1]);
                }
            }
        }
    
        // TODO: The Z values do not follow the proper ordering.  I'm not sure why.
        llx = totalBBox.lowerX < totalBBox.upperX ? totalBBox.lowerX : totalBBox.upperX;
        lly = totalBBox.lowerY < totalBBox.upperY ? totalBBox.lowerY : totalBBox.upperY;
        llz = totalBBox.lowerZ < totalBBox.upperZ ? totalBBox.lowerZ : totalBBox.upperZ;
        urx = totalBBox.lowerX > totalBBox.upperX ? totalBBox.lowerX : totalBBox.upperX;
        ury = totalBBox.lowerY > totalBBox.upperY ? totalBBox.lowerY : totalBBox.upperY;
        urz = totalBBox.lowerZ > totalBBox.upperZ ? totalBBox.lowerZ : totalBBox.upperZ;
    }
    
    
    void FTFont::BBox(const char* string, const int start, const int end,
                      float& llx, float& lly, float& llz,
                      float& urx, float& ury, float& urz)
    {
        return BBoxI(string, start, end, llx, lly, llz, urx, ury, urz);
    }
    
    
    void FTFont::BBox(const wchar_t* string, const int start, const int end,
                      float& llx, float& lly, float& llz,
                      float& urx, float& ury, float& urz)
    {
        return BBoxI(string, start, end, llx, lly, llz, urx, ury, urz);
    }
    
    
    template <typename T>
    inline float FTFont::AdvanceI(const T* string)
    {
        const T* c = string;
        float width = 0.0f;
    
        while(*c)
        {
            if(CheckGlyph(*c))
            {
                width += glyphList->Advance(*c, *(c + 1));
            }
            ++c;
        }
        
        return width;
    }
    
    
    float FTFont::Advance(const wchar_t* string)
    {
        return AdvanceI(string);
    }
    
    
    float FTFont::Advance(const char* string)
    {
        return AdvanceI((const unsigned char *)string);
    }
    
    
    /* FIXME: DoRender should disappear, see commit [853]. */
    void FTFont::DoRender(const unsigned int chr,
                          const unsigned int nextChr, FTPoint &origin)
    {
        if(CheckGlyph(chr))
        {
            FTPoint kernAdvance = glyphList->Render(chr, nextChr, origin);
            origin += kernAdvance;
        }
    }
    
    
    template <typename T>
    inline void FTFont::RenderI(const T* string)
    {
        const T* c = string;
        pen = FTPoint(0., 0.);
    
        while(*c)
        {
            DoRender(*c, *(c + 1), pen);
            ++c;
        }
    }
    
    
    void FTFont::Render(const wchar_t* string)
    {
        RenderI(string);
    }
    
    
    void FTFont::Render(const char * string)
    {
        RenderI((const unsigned char *)string);
    }
    
    
    bool FTFont::CheckGlyph( const unsigned int characterCode)
    {
        if( NULL == glyphList->Glyph( characterCode))
        {
            unsigned int glyphIndex = glyphList->FontIndex( characterCode);
            FTGlyph* tempGlyph = MakeGlyph( glyphIndex);
            if( NULL == tempGlyph)
            {
                if( 0 == err)
                {
                    err = 0x13;
                }
                
                return false;
            }
            glyphList->Add( tempGlyph, characterCode);
        }
        
        return true;
    }