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kc3-lang/ftgl/test/FTGLTextureFont-Test.cpp

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  • Author : sammy
    Date : 2008-04-13 14:04:54
    Hash : 74b3ad8c
    Message : * Changed some unit tests so that they're clearer about where the failures come from.

  • test/FTGLTextureFont-Test.cpp
  • #include <cppunit/extensions/HelperMacros.h>
    #include <cppunit/TestCaller.h>
    #include <cppunit/TestCase.h>
    #include <cppunit/TestSuite.h>
    #include <assert.h>
    
    #include "Fontdefs.h"
    #include "FTGLTextureFont.h"
    
    extern void buildGLContext();
    
    class FTGLTextureFontTest : public CppUnit::TestCase
    {
        CPPUNIT_TEST_SUITE( FTGLTextureFontTest);
            CPPUNIT_TEST( testConstructor);
            CPPUNIT_TEST( testResizeBug);
            CPPUNIT_TEST( testRender);
            CPPUNIT_TEST( testDisplayList);
        CPPUNIT_TEST_SUITE_END();
            
        public:
            FTGLTextureFontTest() : CppUnit::TestCase( "FTGLTextureFontTest Test")
            {
            }
            
            FTGLTextureFontTest( const std::string& name) : CppUnit::TestCase(name) {}
            
            ~FTGLTextureFontTest()
            {
            }
            
            void testConstructor()
            {
                buildGLContext();
            
                FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);            
                CPPUNIT_ASSERT_EQUAL( textureFont->Error(), 0);            
                CPPUNIT_ASSERT_EQUAL(GL_NO_ERROR, (int)glGetError());        
            }
    
            void testResizeBug()
            {
                buildGLContext();
            
                FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);            
                CPPUNIT_ASSERT_EQUAL( textureFont->Error(), 0);
                
                textureFont->FaceSize(18);
                textureFont->Render("first");
    
                textureFont->FaceSize(38);
                textureFont->Render("second");
                
                CPPUNIT_ASSERT_EQUAL(GL_NO_ERROR, (int)glGetError());        
            }
    
            void testRender()
            {
                buildGLContext();
            
                FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);            
    
                textureFont->Render(GOOD_ASCII_TEST_STRING);
                CPPUNIT_ASSERT_EQUAL( textureFont->Error(), 0x97);   // Invalid pixels per em       
                CPPUNIT_ASSERT_EQUAL(GL_NO_ERROR, (int)glGetError());        
    
                textureFont->FaceSize(18);
                textureFont->Render(GOOD_ASCII_TEST_STRING);
    
                CPPUNIT_ASSERT_EQUAL( textureFont->Error(), 0);        
                CPPUNIT_ASSERT_EQUAL(GL_NO_ERROR, (int)glGetError());        
            }
    
            void testDisplayList()
            {
                buildGLContext();
            
                FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);            
                textureFont->FaceSize(18);
                
                int glList = glGenLists(1);
                glNewList( glList, GL_COMPILE);
    
                    textureFont->Render(GOOD_ASCII_TEST_STRING);
    
                glEndList();
    
                CPPUNIT_ASSERT_EQUAL(GL_NO_ERROR, (int)glGetError());
            }
            
            void setUp() 
            {}
            
            void tearDown() 
            {}
                        
        private:
    };
    
    CPPUNIT_TEST_SUITE_REGISTRATION( FTGLTextureFontTest);