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kc3-lang/ftgl/src/FTCharToGlyphIndexMap.h

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  • Author : sammy
    Date : 2008-04-30 16:35:23
    Hash : 8f4cefb2
    Message : * Remove FTGL_EXPORT specification from classes that are not actually exported.

  • src/FTCharToGlyphIndexMap.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef    __FTCharToGlyphIndexMap__
    #define    __FTCharToGlyphIndexMap__
    
    #include <stdlib.h>
    
    #include "FTGL/ftgl.h"
    
    /**
     * Provides a non-STL alternative to the STL map<unsigned long, unsigned long>
     * which maps character codes to glyph indices inside FTCharmap.
     *
     * Implementation:
     *   - NumberOfBuckets buckets are considered.
     *   - Each bucket has BucketSize entries.
     *   - When the glyph index for the character code C has to be stored, the
     *     bucket this character belongs to is found using 'C div BucketSize'.
     *     If this bucket has not been allocated yet, do it now.
     *     The entry in the bucked is found using 'C mod BucketSize'.
     *     If it is set to IndexNotFound, then the glyph entry has not been set.
     *   - Try to mimic the calls made to the STL map API.
     *
     * Caveats:
     *   - The glyph index is now a signed long instead of unsigned long, so
     *     the special value IndexNotFound (= -1) can be used to specify that the
     *     glyph index has not been stored yet.
     */
    class FTCharToGlyphIndexMap
    {
        public:
    
            typedef unsigned long CharacterCode;
            typedef signed long GlyphIndex;
    
            enum
            {
                NumberOfBuckets = 256,
                BucketSize = 256,
                IndexNotFound = -1
            };
    
            FTCharToGlyphIndexMap()
            {
                this->Indices = 0;
            }
    
            virtual ~FTCharToGlyphIndexMap()
            {
                if(this->Indices)
                {
                    // Free all buckets
                    this->clear();
    
                    // Free main structure
                    delete [] this->Indices;
                    this->Indices = 0;
                }
            }
    
            void clear()
            {
                if(this->Indices)
                {
                    for(int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
                    {
                        if(this->Indices[i])
                        {
                            delete [] this->Indices[i];
                            this->Indices[i] = 0;
                        }
                    }
                }
            }
    
            const GlyphIndex find(CharacterCode c)
            {
                if(!this->Indices)
                {
                    return 0;
                }
    
                // Find position of char code in buckets
                div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize);
    
                if(!this->Indices[pos.quot])
                {
                    return 0;
                }
    
                const FTCharToGlyphIndexMap::GlyphIndex *ptr = &this->Indices[pos.quot][pos.rem];
                if(*ptr == FTCharToGlyphIndexMap::IndexNotFound)
                {
                    return 0;
                }
    
                return *ptr;
            }
    
            void insert(CharacterCode c, GlyphIndex g)
            {
                if(!this->Indices)
                {
                    this->Indices = new GlyphIndex* [FTCharToGlyphIndexMap::NumberOfBuckets];
                    for(int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++)
                    {
                        this->Indices[i] = 0;
                    }
                }
    
                // Find position of char code in buckets
                div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize);
    
                // Allocate bucket if does not exist yet
                if(!this->Indices[pos.quot])
                {
                    this->Indices[pos.quot] = new GlyphIndex [FTCharToGlyphIndexMap::BucketSize];
                    for(int i = 0; i < FTCharToGlyphIndexMap::BucketSize; i++)
                    {
                        this->Indices[pos.quot][i] = FTCharToGlyphIndexMap::IndexNotFound;
                    }
                }
    
                this->Indices[pos.quot][pos.rem] = g;
            }
    
        private:
            GlyphIndex** Indices;
    };
    
    
    #endif  //  __FTCharToGlyphIndexMap__