/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* 2008 Sam Hocevar <sam@zoy.org>
* 2008 Éric Beets <ericbeets@free.fr>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include "FTContour.h"
#include <math.h>
static const float BEZIER_STEP_SIZE = 0.2f;
void FTContour::AddPoint(FTPoint point)
{
if(pointList.empty() || (point != pointList[pointList.size() - 1]
&& point != pointList[0]))
{
pointList.push_back(point);
}
}
void FTContour::AddOutsetPoint(FTPoint point)
{
outsetPointList.push_back(point);
}
void FTContour::AddFrontPoint(FTPoint point)
{
frontPointList.push_back(point);
}
void FTContour::AddBackPoint(FTPoint point)
{
backPointList.push_back(point);
}
void FTContour::evaluateQuadraticCurve(FTPoint A, FTPoint B, FTPoint C)
{
for(unsigned int i = 0; i <= (1.0f / BEZIER_STEP_SIZE); i++)
{
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
FTPoint U = (1.0f - t) * A + t * B;
FTPoint V = (1.0f - t) * B + t * C;
AddPoint((1.0f - t) * U + t * V);
}
}
void FTContour::evaluateCubicCurve(FTPoint A, FTPoint B, FTPoint C, FTPoint D)
{
for(unsigned int i = 0; i <= (1.0f / BEZIER_STEP_SIZE); i++)
{
float t = static_cast<float>(i) * BEZIER_STEP_SIZE;
FTPoint U = (1.0f - t) * A + t * B;
FTPoint V = (1.0f - t) * B + t * C;
FTPoint W = (1.0f - t) * C + t * D;
FTPoint M = (1.0f - t) * U + t * V;
FTPoint N = (1.0f - t) * V + t * W;
AddPoint((1.0f - t) * M + t * N);
}
}
FTGL_DOUBLE FTContour::NormVector(const FTPoint &v)
{
return sqrt(v.X() * v.X() + v.Y() * v.Y());
}
void FTContour::RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot)
{
FTPoint abVect(b.X() - a.X(), b.Y() - a.Y(), 0);
FTGL_DOUBLE abNorm = NormVector(abVect);
invRot[0] = matRot[0] = -abVect.X() / abNorm;
invRot[2] = matRot[1] = -abVect.Y() / abNorm;
invRot[1] = matRot[2] = abVect.Y() / abNorm;
invRot[3] = matRot[3] = -abVect.X() / abNorm;
}
void FTContour::MultMatrixVect(FTGL_DOUBLE *mat, FTPoint &v)
{
FTPoint res;
res.X(v.X() * mat[0] + v.Y() * mat[1]);
res.Y(v.X() * mat[2] + v.Y() * mat[3]);
v.X(res.X());
v.Y(res.Y());
}
void FTContour::ComputeBisec(FTPoint &v)
{
FTGL_DOUBLE sgn = -64.0;
if((v.Y() / NormVector(v)) < 0)
sgn = 64.0;
v.X(sgn * sqrt((NormVector(v) - v.X()) / (NormVector(v) + v.X())));
v.Y(64.0);
}
FTPoint FTContour::ComputeOutsetPoint(FTPoint a, FTPoint b, FTPoint c)
{
FTGL_DOUBLE mat[4], inv[4];
/* Build the rotation matrix from 'ab' vector */
RotationMatrix(b, a, mat, inv);
/* 'h' is the second vector 'bc' */
FTPoint h = c - b;
/* Apply the rotation to the second vector 'bc' */
MultMatrixVect(mat, h);
/* Compute the vector bisecting 'bh' */
ComputeBisec(h);
/* Apply the inverted rotation matrix to 'bh' */
MultMatrixVect(inv, h);
return h;
}
void FTContour::outsetContour()
{
size_t size = PointCount();
FTPoint vOutset;
for(unsigned int pointIndex = 0; pointIndex < size; ++pointIndex)
{
int prev = (pointIndex%size + size - 1) % size;
int cur = pointIndex%size;
int next = (pointIndex%size + 1) % size;
/* Build the outset shape with d = 1.0f */
vOutset = ComputeOutsetPoint(Point(prev), Point(cur), Point(next));
AddOutsetPoint(vOutset);
}
}
FTContour::FTContour(FT_Vector* contour, char* tags, unsigned int n)
{
for(unsigned int i = 0; i < n; ++ i)
{
if(tags[i] == FT_Curve_Tag_On || n < 2)
{
AddPoint(FTPoint(contour[i]));
continue;
}
FTPoint cur(contour[i]);
FTPoint prev = (pointList.size() == 0 || i == 0)
? FTPoint(contour[n - 1])
: pointList[pointList.size() - 1];
FTPoint next = (i == n - 1)
? (pointList.size() == 0)
? FTPoint(contour[0])
: pointList[0]
: FTPoint(contour[i + 1]);
if(tags[i] == FT_Curve_Tag_Conic)
{
while(tags[(i == n - 1) ? 0 : i + 1] == FT_Curve_Tag_Conic)
{
next = (cur + next) * 0.5f;
evaluateQuadraticCurve(prev, cur, next);
++i;
prev = next;
cur = FTPoint(contour[i]);
next = (i == n - 1)
? pointList[0]
: FTPoint(contour[i + 1]);
}
evaluateQuadraticCurve(prev, cur, next);
continue;
}
if(tags[i] == FT_Curve_Tag_Cubic)
{
FTPoint next2 = (i == n - 2)
? pointList[0]
: FTPoint(contour[i + 2]);
evaluateCubicCurve(prev, cur, next, next2);
++i;
continue;
}
}
/* Create (or not) front outset and/or back outset */
outsetContour();
}
void FTContour::buildFrontOutset(float outset)
{
for(size_t i = 0; i < PointCount(); ++i)
{
FTPoint point = FTPoint(Point(i).X() + Outset(i).X() * outset,
Point(i).Y() + Outset(i).Y() * outset,
0);
AddFrontPoint(point);
}
}
void FTContour::buildBackOutset(float outset)
{
for(size_t i = 0; i < PointCount(); ++i)
{
FTPoint point = FTPoint(Point(i).X() + Outset(i).X() * outset,
Point(i).Y() + Outset(i).Y() * outset,
0);
AddBackPoint(point);
}
}