Edit

kc3-lang/ftgl/src/FTInternals.h

Branch :

  • Show log

    Commit

  • Author : sammy
    Date : 2008-04-30 16:27:34
    Hash : 2aa2aeb5
    Message : * Move include/* to src/FTGL/* so the files in there can directly be referred to as "FTGL/*.h". This is convenient because they will be installed in a similar location. * Put a warning in each legacy public header to advise users to only include the generic <FTGL/ftgl.h> header instead.

  • src/FTInternals.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *               2008 Éric Beets <ericbeets@free.fr>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __FTINTERNALS_H__
    #define __FTINTERNALS_H__
    
    #include "FTGL/ftgl.h"
    
    #include <stdlib.h>
    #include <stdio.h>
    
    
    // Fixes for deprecated identifiers in 2.1.5
    #ifndef FT_OPEN_MEMORY
        #define FT_OPEN_MEMORY (FT_Open_Flags)1
    #endif
    
    #ifndef FT_RENDER_MODE_MONO
        #define FT_RENDER_MODE_MONO ft_render_mode_mono
    #endif
    
    #ifndef FT_RENDER_MODE_NORMAL
        #define FT_RENDER_MODE_NORMAL ft_render_mode_normal
    #endif
    
    
    #ifdef WIN32
    
        // Under windows avoid including <windows.h> is overrated.
        // Sure, it can be avoided and "name space pollution" can be
        // avoided, but why? It really doesn't make that much difference
        // these days.
        #define  WIN32_LEAN_AND_MEAN
        #include <windows.h>
    
        #ifndef __gl_h_
            #include <GL/gl.h>
            #include <GL/glu.h>
        #endif
    
    #else
    
        // Non windows platforms - don't require nonsense as seen above :-)
        #ifndef __gl_h_
            #ifdef SDL_main
                #include "SDL_opengl.h"
            #elif __APPLE_CC__
                #include <OpenGL/gl.h>
                #include <OpenGL/glu.h>
            #else
                #include <GL/gl.h>
                #if defined (__sun__) && !defined (__sparc__)
                    #include <mesa/glu.h>
                #else
                    #include <GL/glu.h>
                #endif
            #endif
    
        #endif
    
        // Required for compatibility with glext.h style function definitions of
        // OpenGL extensions, such as in src/osg/Point.cpp.
        #ifndef APIENTRY
            #define APIENTRY
        #endif
    #endif
    
    FTGL_BEGIN_C_DECLS
    
    typedef enum
    {
        GLYPH_BITMAP,
        GLYPH_PIXMAP,
        GLYPH_OUTLINE,
        GLYPH_POLYGON,
        GLYPH_EXTRUDE,
        GLYPH_TEXTURE,
    } GlyphType;
    
    struct _FTGLglyph
    {
        FTGlyph *ptr;
        FTGL::GlyphType type;
    };
    
    typedef enum
    {
        FONT_BITMAP,
        FONT_PIXMAP,
        FONT_OUTLINE,
        FONT_POLYGON,
        FONT_EXTRUDE,
        FONT_TEXTURE,
    } FontType;
    
    struct _FTGLfont
    {
        FTFont *ptr;
        FTGL::FontType type;
    };
    
    typedef enum
    {
        LAYOUT_SIMPLE,
    } LayoutType;
    
    struct _FTGLlayout
    {
        FTLayout *ptr;
        FTGLfont *font;
        FTGL::LayoutType type;
    };
    
    FTGL_END_C_DECLS
    
    #endif  //__FTINTERNALS_H__