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#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph, bool useDisplayList)
: FTGlyph( glyph),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
if(( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
vectoriser.MakeMesh( 1.0);
if( useDisplayList)
{
glList = glGenLists( 1);
glNewList( glList, GL_COMPILE);
}
const FTMesh* mesh = vectoriser.GetMesh();
for( unsigned int index = 0; index < mesh->TesselationCount(); ++index)
{
const FTTesselation* subMesh = mesh->Tesselation( index);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( point.x / horizontalTextureScale,
point.y / verticalTextureScale);
glVertex3f( point.x / 64.0f,
point.y / 64.0f,
0.0f);
}
glEnd();
}
if(useDisplayList)
{
glEndList();
}
}
FTPolyGlyph::~FTPolyGlyph()
{
glDeleteLists( glList, 1);
}
float FTPolyGlyph::Render( const FTPoint& pen)
{
glTranslatef( pen.x, pen.y, 0);
if( glList)
{
glCallList( glList);
}
return advance;
}