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kc3-lang/ftgl/include/FTGL.h

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  • Author : sammy
    Date : 2008-04-12 22:44:48
    Hash : 141112c4
    Message : * Add licensing information to all files in the library.

  • include/FTGL.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     * 
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Alternatively, you can redistribute and/or modify this software under
     * the terms of the GNU Lesser General Public License as published by
     * the Free Software Foundation; either version 2.1 of the License,
     * or (at your option) any later version.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this software; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA.
     */
    
    #ifndef     __FTGL__
    #define     __FTGL__
    
    
    typedef double   FTGL_DOUBLE;
    typedef float    FTGL_FLOAT;
    
    // Fixes for deprecated identifiers in 2.1.5
    #ifndef FT_OPEN_MEMORY
        #define FT_OPEN_MEMORY (FT_Open_Flags)1
    #endif
    
    #ifndef FT_RENDER_MODE_MONO
        #define FT_RENDER_MODE_MONO ft_render_mode_mono
    #endif
    
    #ifndef FT_RENDER_MODE_NORMAL
        #define FT_RENDER_MODE_NORMAL ft_render_mode_normal
    #endif
    
      
    #ifdef WIN32
    
        // Under windows avoid including <windows.h> is overrated. 
        // Sure, it can be avoided and "name space pollution" can be
        // avoided, but why? It really doesn't make that much difference
        // these days.
        #define  WIN32_LEAN_AND_MEAN
        #include <windows.h>
    
        #ifndef __gl_h_
            #include <GL/gl.h>
            #include <GL/glu.h>
        #endif
    
    #else
    
        // Non windows platforms - don't require nonsense as seen above :-)    
        #ifndef __gl_h_
            #ifdef SDL_main
                #include "SDL_opengl.h"
            #elif __APPLE_CC__
                #include <OpenGL/gl.h>
                #include <OpenGL/glu.h>
            #else
                #include <GL/gl.h>
                #include <GL/glu.h>
            #endif                
    
        #endif
    
        // Required for compatibility with glext.h style function definitions of 
        // OpenGL extensions, such as in src/osg/Point.cpp.
        #ifndef APIENTRY
            #define APIENTRY
        #endif
    #endif
    
    // Compiler-specific conditional compilation
    #ifdef _MSC_VER // MS Visual C++ 
    
        // Disable various warning.
        // 4786: template name too long
        #pragma warning( disable : 4251 )
        #pragma warning( disable : 4275 )
        #pragma warning( disable : 4786 )
    
        // The following definitions control how symbols are exported.
        // If the target is a static library ensure that FTGL_LIBRARY_STATIC
        // is defined. If building a dynamic library (ie DLL) ensure the
        // FTGL_LIBRARY macro is defined, as it will mark symbols for 
        // export. If compiling a project to _use_ the _dynamic_ library 
        // version of the library, no definition is required. 
        #ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required
        #  define FTGL_EXPORT
        #elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.
        #  define FTGL_EXPORT   __declspec(dllexport)
        #else
        #  define FTGL_EXPORT   __declspec(dllimport)
        #endif 
    
    #else
        // Compiler that is not MS Visual C++.
        // Ensure that the export symbol is defined (and blank)
        #define FTGL_EXPORT
    #endif  
    
    #endif  //  __FTGL__