Edit

kc3-lang/ftgl/include/FTTextureGlyph.h

Branch :

  • Show log

    Commit

  • Author : sammy
    Date : 2008-04-12 22:44:48
    Hash : 141112c4
    Message : * Add licensing information to all files in the library.

  • include/FTTextureGlyph.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     * 
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     * 
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Alternatively, you can redistribute and/or modify this software under
     * the terms of the GNU Lesser General Public License as published by
     * the Free Software Foundation; either version 2.1 of the License,
     * or (at your option) any later version.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this software; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA.
     */
    
    #ifndef     __FTTextureGlyph__
    #define     __FTTextureGlyph__
    
    
    #include <ft2build.h>
    #include FT_FREETYPE_H
    #include FT_GLYPH_H
    
    #include "FTGL.h"
    #include "FTGlyph.h"
    
    
    /**
     * FTTextureGlyph is a specialisation of FTGlyph for creating texture
     * glyphs.
     * 
     * @see FTGlyphContainer
     *
     */
    class FTGL_EXPORT FTTextureGlyph : public FTGlyph
    {
        public:
            /**
             * Constructor
             *
             * @param glyph     The Freetype glyph to be processed
             * @param id        The id of the texture that this glyph will be
             *                  drawn in
             * @param xOffset   The x offset into the parent texture to draw
             *                  this glyph
             * @param yOffset   The y offset into the parent texture to draw
             *                  this glyph
             * @param width     The width of the parent texture
             * @param height    The height (number of rows) of the parent texture
             */
            FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
    
            /**
             * Destructor
             */
            virtual ~FTTextureGlyph();
    
            /**
             * Renders this glyph at the current pen position.
             *
             * @param pen   The current pen position.
             * @return      The advance distance for this glyph.
             */
            virtual const FTPoint& Render( const FTPoint& pen);
            
            /**
             * Reset the currently active texture to zero to get into a known state before
             * drawing a string. This is to get round possible threading issues.
             */
            static void ResetActiveTexture(){ activeTextureID = 0;}
            
        private:
            /**
             * The width of the glyph 'image'
             */
            int destWidth;
    
            /**
             * The height of the glyph 'image'
             */
            int destHeight;
    
            /**
             * Vector from the pen position to the topleft corner of the pixmap
             */
            FTPoint pos;
            
            /**
             * The texture co-ords of this glyph within the texture.
             */
            FTPoint uv[2];
            
            /**
             * The texture index that this glyph is contained in.
             */
            int glTextureID;
    
            /**
             * The texture index of the currently active texture
             *
             * We keep track of the currently active texture to try to reduce the number
             * of texture bind operations.
             */
            static GLint activeTextureID;
            
    };
    
    
    #endif  //  __FTTextureGlyph__