/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Alternatively, you can redistribute and/or modify this software under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include <iostream>
#include <math.h>
#include "FTExtrdGlyph.h"
#include "FTVectoriser.h"
FTExtrdGlyph::FTExtrdGlyph(FT_GlyphSlot glyph, float depth, bool useDisplayList)
: FTGlyph(glyph),
glList(0)
{
bBox.SetDepth(-depth);
if(ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser(glyph);
if((vectoriser.ContourCount() < 1) || (vectoriser.PointCount() < 3))
{
return;
}
if(useDisplayList)
{
glList = glGenLists(1);
glNewList(glList, GL_COMPILE);
}
vectoriser.MakeMesh(1.0);
glNormal3d(0.0, 0.0, 1.0);
unsigned int hscale = glyph->face->size->metrics.x_ppem * 64;
unsigned int vscale = glyph->face->size->metrics.y_ppem * 64;
const FTMesh* mesh = vectoriser.GetMesh();
for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polygonType = subMesh->PolygonType();
glBegin(polygonType);
for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
FTPoint pt = subMesh->Point(i);
glTexCoord2f(pt.X() / hscale,
pt.Y() / vscale);
glVertex3f(pt.X() / 64.0f,
pt.Y() / 64.0f,
0.0f);
}
glEnd();
}
vectoriser.MakeMesh(-1.0);
glNormal3d(0.0, 0.0, -1.0);
mesh = vectoriser.GetMesh();
for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polygonType = subMesh->PolygonType();
glBegin(polygonType);
for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
FTPoint pt = subMesh->Point(i);
glTexCoord2f(subMesh->Point(i).X() / hscale,
subMesh->Point(i).Y() / vscale);
glVertex3f(subMesh->Point(i).X() / 64.0f,
subMesh->Point(i).Y() / 64.0f,
-depth);
}
glEnd();
}
int contourFlag = vectoriser.ContourFlag();
for(size_t c = 0; c < vectoriser.ContourCount(); ++c)
{
const FTContour* contour = vectoriser.Contour(c);
unsigned int n = contour->PointCount();
if(n < 2)
{
continue;
}
glBegin(GL_QUAD_STRIP);
for(unsigned int j = 0; j <= n; ++j)
{
unsigned int cur = (j == n) ? 0 : j;
unsigned int next = (cur == n - 1) ? 0 : cur + 1;
FTPoint pt = contour->Point(cur);
FTPoint normal = GetNormal(pt, contour->Point(next));
if(normal != FTPoint(0.0f, 0.0f, 0.0f))
{
glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal));
}
glTexCoord2f(pt.X() / hscale,
pt.Y() / vscale);
if(contourFlag & ft_outline_reverse_fill)
{
glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, 0.0f);
glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, -depth);
}
else
{
glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, -depth);
glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, 0.0f);
}
}
glEnd();
}
if(useDisplayList)
{
glEndList();
}
}
FTExtrdGlyph::~FTExtrdGlyph()
{
glDeleteLists(glList, 1);
}
const FTPoint& FTExtrdGlyph::Render(const FTPoint& pen)
{
glTranslatef(pen.X(), pen.Y(), 0);
if(glList)
{
glCallList(glList);
}
return advance;
}
FTPoint FTExtrdGlyph::GetNormal(const FTPoint &a, const FTPoint &b)
{
float vectorX = a.X() - b.X();
float vectorY = a.Y() - b.Y();
float length = sqrt(vectorX * vectorX + vectorY * vectorY);
if(length > 0.01f)
{
length = 1 / length;
}
else
{
length = 0.0f;
}
return FTPoint(-vectorY * length,
vectorX * length,
0.0f);
}