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kc3-lang/ftgl/src/FTFont/FTBufferFont.cpp

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  • Author : Frank Heckenbach
    Date : 2019-05-24 23:58:47
    Hash : 778b8f21
    Message : src/FTFont/FTBufferFont.cpp, src/FTFont/FTTextureFont.cpp: GL_TEXTURE_ENV_MODE is not valid mask for glPushAttrib. Use GL_TEXTURE_BIT instead to avoid leaking texture env mode. (reported by Eddie-cz, https://github.com/frankheckenbach/ftgl/issues/3)

  • src/FTFont/FTBufferFont.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include <wchar.h>
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    #include "FTBufferFontImpl.h"
    #include "FTGL/FTLibrary.h"
    
    
    //
    //  FTBufferFont
    //
    
    
    FTBufferFont::FTBufferFont(char const *fontFilePath) :
        FTFont(new FTBufferFontImpl(this, fontFilePath))
    {}
    
    
    FTBufferFont::FTBufferFont(unsigned char const *pBufferBytes,
                               size_t bufferSizeInBytes) :
        FTFont(new FTBufferFontImpl(this, pBufferBytes, bufferSizeInBytes))
    {}
    
    
    FTBufferFont::~FTBufferFont()
    {}
    
    
    FTGlyph* FTBufferFont::MakeGlyph(FT_GlyphSlot ftGlyph)
    {
        FTBufferFontImpl *myimpl = dynamic_cast<FTBufferFontImpl *>(impl);
        if(!myimpl)
        {
            return NULL;
        }
    
        return myimpl->MakeGlyphImpl(ftGlyph);
    }
    
    
    //
    //  FTBufferFontImpl
    //
    
    
    FTBufferFontImpl::FTBufferFontImpl(FTFont *ftFont, const char* fontFilePath) :
        FTFontImpl(ftFont, fontFilePath),
        buffer(new FTBuffer())
    {
        load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP;
    
        glGenTextures(BUFFER_CACHE_SIZE, idCache);
    
        for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
        {
            stringCache[i] = NULL;
            glBindTexture(GL_TEXTURE_2D, idCache[i]);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        }
    
        lastString = 0;
    }
    
    
    FTBufferFontImpl::FTBufferFontImpl(FTFont *ftFont,
                                       const unsigned char *pBufferBytes,
                                       size_t bufferSizeInBytes) :
        FTFontImpl(ftFont, pBufferBytes, bufferSizeInBytes),
        buffer(new FTBuffer())
    {
        load_flags = FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP;
    
        glGenTextures(BUFFER_CACHE_SIZE, idCache);
    
        for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
        {
            stringCache[i] = NULL;
            glBindTexture(GL_TEXTURE_2D, idCache[i]);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        }
    
        lastString = 0;
    }
    
    
    FTBufferFontImpl::~FTBufferFontImpl()
    {
        glDeleteTextures(BUFFER_CACHE_SIZE, idCache);
    
        for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
        {
            if(stringCache[i])
            {
                free(stringCache[i]);
            }
        }
    
        delete buffer;
    }
    
    
    FTGlyph* FTBufferFontImpl::MakeGlyphImpl(FT_GlyphSlot ftGlyph)
    {
        return new FTBufferGlyph(ftGlyph, buffer);
    }
    
    
    bool FTBufferFontImpl::FaceSize(const unsigned int size,
                                    const unsigned int res)
    {
        for(int i = 0; i < BUFFER_CACHE_SIZE; i++)
        {
            if(stringCache[i])
            {
                free(stringCache[i]);
                stringCache[i] = NULL;
            }
        }
    
        return FTFontImpl::FaceSize(size, res);
    }
    
    
    static inline GLuint NextPowerOf2(GLuint in)
    {
         in -= 1;
    
         in |= in >> 16;
         in |= in >> 8;
         in |= in >> 4;
         in |= in >> 2;
         in |= in >> 1;
    
         return in + 1;
    }
    
    
    inline int StringCompare(void const *a, char const *b, int len)
    {
        return len < 0 ? strcmp((char const *)a, b)
                       : strncmp((char const *)a, b, len);
    }
    
    
    inline int StringCompare(void const *a, wchar_t const *b, int len)
    {
        return len < 0 ? wcscmp((wchar_t const *)a, b)
                       : wcsncmp((wchar_t const *)a, b, len);
    }
    
    
    inline char *StringCopy(char const *s, int len)
    {
        if(len < 0)
        {
            return strdup(s);
        }
        else
        {
    #ifdef HAVE_STRNDUP
            return strndup(s, len);
    #else
            char *s2 = (char*)malloc(len + 1);
            memcpy(s2, s, len);
            s2[len] = 0;
            return s2;
    #endif
        }
    }
    
    
    inline wchar_t *StringCopy(wchar_t const *s, int len)
    {
        if(len < 0)
        {
    #if defined HAVE_WCSDUP
            return wcsdup(s);
    #else
            len = (int)wcslen(s);
    #endif
        }
    
        wchar_t *s2 = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
        memcpy(s2, s, len * sizeof(wchar_t));
        s2[len] = 0;
        return s2;
    }
    
    
    template <typename T>
    inline FTPoint FTBufferFontImpl::RenderI(const T* string, const int len,
                                             FTPoint position, FTPoint spacing,
                                             int renderMode)
    {
        const float padding = 3.0f;
        int width, height, texWidth, texHeight;
        int cacheIndex = -1;
        bool inCache = false;
    
        // Protect blending functions, GL_TEXTURE_2D and optionally GL_BLEND
        glPushAttrib(GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT);
    
        // Protect glPixelStorei() calls
        glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    
        if(FTLibrary::Instance().GetLegacyOpenGLStateSet())
          {
            glEnable(GL_BLEND);
            /*
             * Note: This is the historic legacy behaviour.
             *
             * A better blending function (see
             * https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=742469) is:
             *
             *   glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
             *                       GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
             *
             * To use it, set
             *
             *   FTLibrary::Instance().LegacyOpenGLState(false);
             *
             * and set GL_BLEND and the blending function yourself.
             */
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
          }
    
        glEnable(GL_TEXTURE_2D);
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    
        // Search whether the string is already in a texture we uploaded
        for(int n = 0; n < BUFFER_CACHE_SIZE; n++)
        {
            int i = (lastString + n + BUFFER_CACHE_SIZE) % BUFFER_CACHE_SIZE;
    
            if(stringCache[i] && !StringCompare(stringCache[i], string, len))
            {
                cacheIndex = i;
                inCache = true;
                break;
            }
        }
    
        // If the string was not found, we need to put it in the cache and compute
        // its new bounding box.
        if(!inCache)
        {
            // FIXME: this cache is not very efficient. We should first expire
            // strings that are not used very often.
            cacheIndex = lastString;
            lastString = (lastString + 1) % BUFFER_CACHE_SIZE;
    
            if(stringCache[cacheIndex])
            {
                free(stringCache[cacheIndex]);
            }
            // FIXME: only the first N bytes are copied; we want the first N chars.
            stringCache[cacheIndex] = StringCopy(string, len);
            bboxCache[cacheIndex] = BBox(string, len, FTPoint(), spacing);
        }
    
        FTBBox bbox = bboxCache[cacheIndex];
    
        width = static_cast<int>(bbox.Upper().X() - bbox.Lower().X()
                                  + padding + padding + 0.5);
        height = static_cast<int>(bbox.Upper().Y() - bbox.Lower().Y()
                                   + padding + padding + 0.5);
    
        texWidth = NextPowerOf2(width);
        texHeight = NextPowerOf2(height);
    
        glBindTexture(GL_TEXTURE_2D, idCache[cacheIndex]);
    
        // If the string was not found, we need to render the text in a new
        // texture buffer, then upload it to the OpenGL layer.
        if(!inCache)
        {
            buffer->Size(texWidth, texHeight);
            buffer->Pos(FTPoint(padding, padding) - bbox.Lower());
    
            advanceCache[cacheIndex] =
                  FTFontImpl::Render(string, len, FTPoint(), spacing, renderMode);
    
            glBindTexture(GL_TEXTURE_2D, idCache[cacheIndex]);
    
            glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
            glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
            glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    
            /* TODO: use glTexSubImage2D later? */
            glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texWidth, texHeight, 0,
                         GL_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)buffer->Pixels());
    
            buffer->Size(0, 0);
        }
    
        FTPoint low = position + bbox.Lower() - FTPoint(padding, padding);
        FTPoint up = position + bbox.Upper() + FTPoint(padding, padding);
    
        glBegin(GL_QUADS);
            glNormal3f(0.0f, 0.0f, 1.0f);
            glTexCoord2f(0.0f,
                         1.0f / texHeight * (texHeight - height));
            glVertex3f(low.Xf(), up.Yf(), position.Zf());
            glTexCoord2f(0.0f,
                         1.0f);
            glVertex3f(low.Xf(), low.Yf(), position.Zf());
            glTexCoord2f(1.0f / texWidth * width,
                         1.0f);
            glVertex3f(up.Xf(), low.Yf(), position.Zf());
            glTexCoord2f(1.0f / texWidth * width,
                         1.0f / texHeight * (texHeight - height));
            glVertex3f(up.Xf(), up.Yf(), position.Zf());
        glEnd();
    
        glPopClientAttrib();
        glPopAttrib();
    
        return position + advanceCache[cacheIndex];
    }
    
    
    FTPoint FTBufferFontImpl::Render(const char * string, const int len,
                                     FTPoint position, FTPoint spacing,
                                     int renderMode)
    {
        return RenderI(string, len, position, spacing, renderMode);
    }
    
    
    FTPoint FTBufferFontImpl::Render(const wchar_t * string, const int len,
                                     FTPoint position, FTPoint spacing,
                                     int renderMode)
    {
        return RenderI(string, len, position, spacing, renderMode);
    }