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kc3-lang/ftgl/include/FTPoint.h

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  • Author : sammy
    Date : 2008-04-21 21:48:03
    Hash : 7e74380f
    Message : * Inset/outset contour support for fonts, by Eric Beets. For now, only contours with exactly the same number of points are generated.

  • include/FTPoint.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     *
     * Alternatively, you can redistribute and/or modify this software under
     * the terms of the GNU Lesser General Public License as published by
     * the Free Software Foundation; either version 2.1 of the License,
     * or (at your option) any later version.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this software; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA.
     */
    
    #ifndef     __FTPoint__
    #define     __FTPoint__
    
    #include <ft2build.h>
    #include FT_FREETYPE_H
    #include FT_GLYPH_H
    
    #include "FTGL.h"
    
    /**
     * FTPoint class is a basic 3 dimensional point or vector.
     */
    class FTGL_EXPORT FTPoint
    {
        public:
            /**
             * Default constructor. Point is set to zero.
             */
            FTPoint()
            {
                values[0] = 0;
                values[1] = 0;
                values[2] = 0;
            }
    
            /**
             * Constructor. Z coordinate is set to zero if unspecified.
             *
             * @param x First component
             * @param y Second component
             * @param z Third component
             */
            FTPoint(const FTGL_DOUBLE x, const FTGL_DOUBLE y,
                    const FTGL_DOUBLE z = 0)
            {
                values[0] = x;
                values[1] = y;
                values[2] = z;
            }
    
            /**
             * Constructor. This converts an FT_Vector to an FT_Point
             *
             * @param ft_vector A freetype vector
             */
            FTPoint(const FT_Vector& ft_vector)
            {
                values[0] = ft_vector.x;
                values[1] = ft_vector.y;
                values[2] = 0;
            }
    
            /**
             * Calculate the normal vector to 2 points. This is 2D and ignores
             * the z component. The normal will be normalised
             *
             * @param a
             * @param b
             * @return
             */
            static FTPoint GetNormal(const FTPoint &a, const FTPoint &b);
    
    
            /**
             * Operator += In Place Addition.
             *
             * @param point
             * @return this plus point.
             */
            FTPoint& operator += (const FTPoint& point)
            {
                values[0] += point.values[0];
                values[1] += point.values[1];
                values[2] += point.values[2];
    
                return *this;
            }
    
            /**
             * Operator +
             *
             * @param point
             * @return this plus point.
             */
            FTPoint operator + (const FTPoint& point)
            {
                FTPoint temp;
                temp.values[0] = values[0] + point.values[0];
                temp.values[1] = values[1] + point.values[1];
                temp.values[2] = values[2] + point.values[2];
    
                return temp;
            }
    
             /**
             * Operator -= In Place Substraction.
             *
             * @param point
             * @return this minus point.
             */
            FTPoint& operator -= (const FTPoint& point)
            {
                values[0] -= point.values[0];
                values[1] -= point.values[1];
                values[2] -= point.values[2];
    
                return *this;
            }
    
            /**
             * Operator -
             *
             * @param point
             * @return this minus point.
             */
            FTPoint operator - (const FTPoint& point)
            {
                FTPoint temp;
                temp.values[0] = values[0] - point.values[0];
                temp.values[1] = values[1] - point.values[1];
                temp.values[2] = values[2] - point.values[2];
    
                return temp;
            }
    
            /**
             * Operator *
             *
             * @param multiplier
             * @return <code>this</code> multiplied by <code>multiplier</code>.
             */
            FTPoint operator * (double multiplier)
            {
                FTPoint temp;
                temp.values[0] = values[0] * multiplier;
                temp.values[1] = values[1] * multiplier;
                temp.values[2] = values[2] * multiplier;
    
                return temp;
            }
    
    
            /**
             * Operator *
             *
             * @param point
             * @param multiplier
             * @return <code>multiplier</code> multiplied by <code>point</code>.
             */
            friend FTPoint operator * (double multiplier, FTPoint& point);
    
    
            /**
             * Operator == Tests for eqaulity
             *
             * @param a
             * @param b
             * @return true if a & b are equal
             */
            friend bool operator == (const FTPoint &a, const FTPoint &b);
    
            /**
             * Operator != Tests for non equality
             *
             * @param a
             * @param b
             * @return true if a & b are not equal
             */
            friend bool operator != (const FTPoint &a, const FTPoint &b);
    
    
            /**
             * Cast to FTGL_DOUBLE*
             */
            operator const FTGL_DOUBLE*() const
            {
                return values;
            }
    
    
            /**
             * Setters
             */
            void X(FTGL_DOUBLE x) { values[0] = x; };
            void Y(FTGL_DOUBLE y) { values[1] = y; };
            void Z(FTGL_DOUBLE z) { values[2] = z; };
    
    
            /**
             * Getters
             */
            FTGL_DOUBLE X() const { return values[0]; };
            FTGL_DOUBLE Y() const { return values[1]; };
            FTGL_DOUBLE Z() const { return values[2]; };
    
        private:
            /**
             * The point data
             */
            FTGL_DOUBLE values[3];
    };
    
    #endif  //  __FTPoint__