Hash :
9caaa891
Author :
Date :
2008-04-28T21:48:44
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Alternatively, you can redistribute and/or modify this software under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include <cassert>
#include <string> // For memset
#include "FTInternals.h"
#include "FTGLTextureFont.h"
#include "FTGLTextureFontImpl.h"
#include "FTTextureGlyph.h"
//
// FTGLTextureFont
//
FTGLTextureFont::FTGLTextureFont(char const *fontFilePath) :
FTFont(FTGL::FONT_TEXTURE, fontFilePath)
{
;
}
FTGLTextureFont::FTGLTextureFont(const unsigned char *pBufferBytes,
size_t bufferSizeInBytes) :
FTFont(FTGL::FONT_TEXTURE, pBufferBytes, bufferSizeInBytes)
{
;
}
FTGLTextureFont::~FTGLTextureFont()
{
;
}
//
// FTGLTextureFontImpl
//
static inline GLuint NextPowerOf2(GLuint in)
{
in -= 1;
in |= in >> 16;
in |= in >> 8;
in |= in >> 4;
in |= in >> 2;
in |= in >> 1;
return in + 1;
}
FTGLTextureFontImpl::FTGLTextureFontImpl(const char* fontFilePath)
: FTFontImpl(fontFilePath),
maximumGLTextureSize(0),
textureWidth(0),
textureHeight(0),
glyphHeight(0),
glyphWidth(0),
padding(3),
xOffset(0),
yOffset(0)
{
remGlyphs = numGlyphs = face.GlyphCount();
}
FTGLTextureFontImpl::FTGLTextureFontImpl(const unsigned char *pBufferBytes,
size_t bufferSizeInBytes)
: FTFontImpl(pBufferBytes, bufferSizeInBytes),
maximumGLTextureSize(0),
textureWidth(0),
textureHeight(0),
glyphHeight(0),
glyphWidth(0),
padding(3),
xOffset(0),
yOffset(0)
{
remGlyphs = numGlyphs = face.GlyphCount();
}
FTGLTextureFontImpl::~FTGLTextureFontImpl()
{
glDeleteTextures(textureIDList.size(), (const GLuint*)&textureIDList[0]);
}
FTGlyph* FTGLTextureFontImpl::MakeGlyph(unsigned int glyphIndex)
{
FT_GlyphSlot ftGlyph = face.Glyph(glyphIndex, FT_LOAD_NO_HINTING
| FT_LOAD_NO_BITMAP);
if(ftGlyph)
{
glyphHeight = static_cast<int>(charSize.Height());
glyphWidth = static_cast<int>(charSize.Width());
if(textureIDList.empty())
{
textureIDList.push_back(CreateTexture());
xOffset = yOffset = padding;
}
if(xOffset > (textureWidth - glyphWidth))
{
xOffset = padding;
yOffset += glyphHeight;
if(yOffset > (textureHeight - glyphHeight))
{
textureIDList.push_back(CreateTexture());
yOffset = padding;
}
}
FTTextureGlyph* tempGlyph = new FTTextureGlyph(ftGlyph, textureIDList[textureIDList.size() - 1],
xOffset, yOffset, textureWidth, textureHeight);
xOffset += static_cast<int>(tempGlyph->BBox().upperX - tempGlyph->BBox().lowerX + padding);
--remGlyphs;
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLTextureFontImpl::CalculateTextureSize()
{
if(!maximumGLTextureSize)
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&maximumGLTextureSize);
assert(maximumGLTextureSize); // If you hit this then you have an invalid OpenGL context.
}
textureWidth = NextPowerOf2((remGlyphs * glyphWidth) + (padding * 2));
textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth;
int h = static_cast<int>((textureWidth - (padding * 2)) / glyphWidth);
textureHeight = NextPowerOf2(((numGlyphs / h) + 1) * glyphHeight);
textureHeight = textureHeight > maximumGLTextureSize ? maximumGLTextureSize : textureHeight;
}
GLuint FTGLTextureFontImpl::CreateTexture()
{
CalculateTextureSize();
int totalMemory = textureWidth * textureHeight;
unsigned char* textureMemory = new unsigned char[totalMemory];
memset(textureMemory, 0, totalMemory);
GLuint textID;
glGenTextures(1, (GLuint*)&textID);
glBindTexture(GL_TEXTURE_2D, textID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight,
0, GL_ALPHA, GL_UNSIGNED_BYTE, textureMemory);
delete [] textureMemory;
return textID;
}
bool FTGLTextureFontImpl::FaceSize(const unsigned int size, const unsigned int res)
{
if(!textureIDList.empty())
{
glDeleteTextures(textureIDList.size(), (const GLuint*)&textureIDList[0]);
textureIDList.clear();
remGlyphs = numGlyphs = face.GlyphCount();
}
return FTFontImpl::FaceSize(size, res);
}
template <typename T>
inline void FTGLTextureFontImpl::RenderI(const T* string)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
FTTextureGlyph::ResetActiveTexture();
FTFontImpl::Render(string);
}
void FTGLTextureFontImpl::Render(const char* string)
{
RenderI(string);
}
void FTGLTextureFontImpl::Render(const wchar_t* string)
{
RenderI(string);
}
namespace C
{
extern "C" FTGLfont* ftglCreateTextureFont(const char *fontname)
{
FTGLfont *ftgl = createFTFont(Texture, fontname);
return ftgl;
}
}