Hash :
141112c4
Author :
Date :
2008-04-12T22:44:48
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Alternatively, you can redistribute and/or modify this software under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "FTTextureGlyph.h"
GLint FTTextureGlyph::activeTextureID = 0;
FTTextureGlyph::FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height)
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
glTextureID(id)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
if( err || glyph->format != ft_glyph_format_bitmap)
{
return;
}
FT_Bitmap bitmap = glyph->bitmap;
destWidth = bitmap.width;
destHeight = bitmap.rows;
if( destWidth && destHeight)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
glBindTexture( GL_TEXTURE_2D, glTextureID);
glTexSubImage2D( GL_TEXTURE_2D, 0, xOffset, yOffset, destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
glPopClientAttrib();
}
// 0
// +----+
// | |
// | |
// | |
// +----+
// 1
uv[0].X( static_cast<float>(xOffset) / static_cast<float>(width));
uv[0].Y( static_cast<float>(yOffset) / static_cast<float>(height));
uv[1].X( static_cast<float>( xOffset + destWidth) / static_cast<float>(width));
uv[1].Y( static_cast<float>( yOffset + destHeight) / static_cast<float>(height));
pos.X( glyph->bitmap_left);
pos.Y( glyph->bitmap_top);
}
FTTextureGlyph::~FTTextureGlyph()
{}
const FTPoint& FTTextureGlyph::Render( const FTPoint& pen)
{
if( activeTextureID != glTextureID)
{
glBindTexture( GL_TEXTURE_2D, (GLuint)glTextureID);
activeTextureID = glTextureID;
}
glTranslatef( pen.X(), pen.Y(), 0.0f);
glBegin( GL_QUADS);
glTexCoord2f( uv[0].X(), uv[0].Y());
glVertex2f( pos.X(), pos.Y());
glTexCoord2f( uv[0].X(), uv[1].Y());
glVertex2f( pos.X(), pos.Y() - destHeight);
glTexCoord2f( uv[1].X(), uv[1].Y());
glVertex2f( destWidth + pos.X(), pos.Y() - destHeight);
glTexCoord2f( uv[1].X(), uv[0].Y());
glVertex2f( destWidth + pos.X(), pos.Y());
glEnd();
return advance;
}