#ifndef __FTTextureGlyph__
#define __FTTextureGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGlyph.h"
class FTTextureGlyph : public FTGlyph
{
public:
// methods
FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, int stride, int height, float u, float v);
virtual ~FTTextureGlyph();
virtual float Render( const FT_Vector& pen);
static int activeTextureID;
private:
// attributes
// What about the other point class in vectoriser?
struct FTPoint
{
float x;
float y;
};
int destWidth;
int destHeight;
int numGreys;
FTPoint uv[2];
int glTextureID;
};
#endif // __FTTextureGlyph__