Hash :
cab1fafd
Author :
Date :
2009-07-19T13:05:50
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
* Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __ftgl__
# warning This header is deprecated. Please use <FTGL/ftgl.h> from now.
# include <FTGL/ftgl.h>
#endif
#ifndef __FTBBox__
#define __FTBBox__
#ifdef __cplusplus
/**
* FTBBox is a convenience class for handling bounding boxes.
*/
class FTGL_EXPORT FTBBox
{
public:
/**
* Default constructor. Bounding box is set to zero.
*/
FTBBox()
: lower(0.0f, 0.0f, 0.0f),
upper(0.0f, 0.0f, 0.0f)
{}
/**
* Constructor.
*/
FTBBox(float lx, float ly, float lz, float ux, float uy, float uz)
: lower(lx, ly, lz),
upper(ux, uy, uz)
{}
/**
* Constructor.
*/
FTBBox(FTPoint l, FTPoint u)
: lower(l),
upper(u)
{}
/**
* Constructor. Extracts a bounding box from a freetype glyph. Uses
* the control box for the glyph. <code>FT_Glyph_Get_CBox()</code>
*
* @param glyph A freetype glyph
*/
FTBBox(FT_GlyphSlot glyph)
: lower(0.0f, 0.0f, 0.0f),
upper(0.0f, 0.0f, 0.0f)
{
FT_BBox bbox;
FT_Outline_Get_CBox(&(glyph->outline), &bbox);
lower.X(static_cast<float>(bbox.xMin) / 64.0f);
lower.Y(static_cast<float>(bbox.yMin) / 64.0f);
lower.Z(0.0f);
upper.X(static_cast<float>(bbox.xMax) / 64.0f);
upper.Y(static_cast<float>(bbox.yMax) / 64.0f);
upper.Z(0.0f);
}
/**
* Destructor
*/
~FTBBox()
{}
/**
* Mark the bounds invalid by setting all lower dimensions greater
* than the upper dimensions.
*/
void Invalidate()
{
lower = FTPoint(1.0f, 1.0f, 1.0f);
upper = FTPoint(-1.0f, -1.0f, -1.0f);
}
/**
* Determines if this bounding box is valid.
*
* @return True if all lower values are <= the corresponding
* upper values.
*/
bool IsValid()
{
return lower.X() <= upper.X()
&& lower.Y() <= upper.Y()
&& lower.Z() <= upper.Z();
}
/**
* Move the Bounding Box by a vector.
*
* @param vector The vector to move the bbox in 3D space.
*/
FTBBox& operator += (const FTPoint vector)
{
lower += vector;
upper += vector;
return *this;
}
/**
* Combine two bounding boxes. The result is the smallest bounding
* box containing the two original boxes.
*
* @param bbox The bounding box to merge with the second one.
*/
FTBBox& operator |= (const FTBBox& bbox)
{
if(bbox.lower.X() < lower.X()) lower.X(bbox.lower.X());
if(bbox.lower.Y() < lower.Y()) lower.Y(bbox.lower.Y());
if(bbox.lower.Z() < lower.Z()) lower.Z(bbox.lower.Z());
if(bbox.upper.X() > upper.X()) upper.X(bbox.upper.X());
if(bbox.upper.Y() > upper.Y()) upper.Y(bbox.upper.Y());
if(bbox.upper.Z() > upper.Z()) upper.Z(bbox.upper.Z());
return *this;
}
void SetDepth(float depth)
{
if(depth > 0)
upper.Z(lower.Z() + depth);
else
lower.Z(upper.Z() + depth);
}
inline FTPoint const Upper() const
{
return upper;
}
inline FTPoint const Lower() const
{
return lower;
}
private:
/**
* The bounds of the box
*/
FTPoint lower, upper;
};
#endif //__cplusplus
#endif // __FTBBox__